Ok, I have read the main book (MRQII), and the articles in S&P 89 and 90. They are a very nice improvement on shamanism, or spirit magic.
The main thing is there is now more RP put in than there used to be. We added alot in our games as we had a couple shamans and alot of spirit interaction as there were some creative minds involved. I do have some questions on some things. I might have missed them, as I have been real busy, so bear with me if they have been asked.
*How long do summoned spirits (not bound in fetches) hang around? There seems to be no duration (persistant seems a tad potent). Maybe the shaman does not regain the MP spent summoning until it departs?
*What about fetishes set loose to say, rot and release? Do they count against the binder's limit?
*Possession seems a bit odd, especially covert possession. Do you remain unaware of it? Does that mean you think the spirit won but went away (yea, sure, right)? Or do you not remember the combat and also do not wonder why your MPs are at zero?
*Dissipating a spirit, basically destroying one. A bit extreme? Used to be a rare power to have and if done usually incurred the wrath of powerful beings after a bit (who wants their followers/worshippers wiped out of the cycle of life?). Wouldn't it be better if they just went to zero, and reformed later?
*Also, Bane spirits damage destroys MPs permanently? That can leave you crippled after a couple bad rolls. Maybe that should go to, and just give them a nasty chaos feature.
*How far can a fetch go? If possessing a body and when not. Before a fetch was tied to the shaman and could only possess his body when he was away.
Ok, that should be it for now Back to work....
The main thing is there is now more RP put in than there used to be. We added alot in our games as we had a couple shamans and alot of spirit interaction as there were some creative minds involved. I do have some questions on some things. I might have missed them, as I have been real busy, so bear with me if they have been asked.
*How long do summoned spirits (not bound in fetches) hang around? There seems to be no duration (persistant seems a tad potent). Maybe the shaman does not regain the MP spent summoning until it departs?
*What about fetishes set loose to say, rot and release? Do they count against the binder's limit?
*Possession seems a bit odd, especially covert possession. Do you remain unaware of it? Does that mean you think the spirit won but went away (yea, sure, right)? Or do you not remember the combat and also do not wonder why your MPs are at zero?
*Dissipating a spirit, basically destroying one. A bit extreme? Used to be a rare power to have and if done usually incurred the wrath of powerful beings after a bit (who wants their followers/worshippers wiped out of the cycle of life?). Wouldn't it be better if they just went to zero, and reformed later?
*Also, Bane spirits damage destroys MPs permanently? That can leave you crippled after a couple bad rolls. Maybe that should go to, and just give them a nasty chaos feature.
*How far can a fetch go? If possessing a body and when not. Before a fetch was tied to the shaman and could only possess his body when he was away.
Ok, that should be it for now Back to work....