JeffMindlin
Mongoose
I have my lovely hardback of this and am working my way through. It looks fun but I have a request/bone to pick (what have I been eating š).
It contains some maps but not the ones I actually need - In the first scenario there is a long, multi phase tactical battle. But no map. There are maps of other things so why not? I have to design one. Frankly, that rankles after paying many credits.
I do wonder if these scenarios are play tested? Surely this would be the first things picked up?
This, Iām afraid is a bit of a familiar pattern. Beautiful, well produced books that are a pleasure to own, but not set up to make running the adventure easy. It feels like the author has banged out a setting and story but it has not been produced from the point of view of helping the referee actually run a game.
And by the way - I think saying ārun in as narrativeā is not a great answer. That can work up to a point but still works best within a map. In order for the players to feel any actual peril and a struggle to survive they have to feel there is a cold hard real fight going on, not just random scenes the ref sets - if they survive it seems like they was never any danger - if they donāt it feels random vindication from the ref.
It contains some maps but not the ones I actually need - In the first scenario there is a long, multi phase tactical battle. But no map. There are maps of other things so why not? I have to design one. Frankly, that rankles after paying many credits.
I do wonder if these scenarios are play tested? Surely this would be the first things picked up?
This, Iām afraid is a bit of a familiar pattern. Beautiful, well produced books that are a pleasure to own, but not set up to make running the adventure easy. It feels like the author has banged out a setting and story but it has not been produced from the point of view of helping the referee actually run a game.
And by the way - I think saying ārun in as narrativeā is not a great answer. That can work up to a point but still works best within a map. In order for the players to feel any actual peril and a struggle to survive they have to feel there is a cold hard real fight going on, not just random scenes the ref sets - if they survive it seems like they was never any danger - if they donāt it feels random vindication from the ref.