Shadowfury question.

sidewinder

Mongoose
If your playing as psi corp and take, say, an Avenger carrier, I'm assuming the shadowfuries get the +1 dogfight from fleet carrier but do they get the 5+ save? It doesnt say they cant be carried on an earth force carrier.
 
can the avenger swap its fighters out for shadow furies? the answer is no. therefore it cannot carry this type of vessel.

yes you would get the +1 to dogfight however.
 
yet another reason to never take them in a game. Other then the ones that you get with the nemesis or hunter.

Does anyone else think that the Nemesis is the worst ARM level ship in the game. The main beam is nice but it doesnt even have over 100 hits like all the other ARM ships. Self repair is nice but I would have liked shields too to make up for the lack of hits and crew.
 
i'd say the nemesis is pretty awesome. ok it doesnt have over 100 damage but its self repair will make it feel like that over a game plus it has interceptors.
it has an 8AD triple damage beam plus plenty of other weapons too. then it carries 4 of the best fighters in the game. gets a +1 v stealth.
whats not to like.
 
It's not the most powerful, but it's no slouch either.

Combined, the main beam, the missile racks and the phasing pulse let you put an impressive 40-odd damage into a primary target. Add to that that 'Best of the Best' means Concentrate All Fire on 3's or better and the nemesis is designed to take out the One Big Target (TM). Especially with the HEL to help against stealth.

Its broadside secondaries, whilst armour piercing minibeams rather than the popguns mounted on a warlock, are still little more than an irritant - about 10 damage. They are good for finishing off heavily armoured targets that have already borne the brunt of the nemesis' attention.


Self Repairing 2d6 is pretty irrelevant where armageddon-priority ships are on the prowl, but it does keep maintainance costs down in campaigns!

Most annoying is the lack of the warlock's command trait, leaving the Psi-corps without access to a flagship. Still, it's hardly surprising; they're not regular military and they can always draft one in if they want.
 
I don't know much about the Nemesis, but the Shadow Omega really seems to be a failure, when comparing them to other War-level ship. Just the warlock seems at least twice as powerful. The same main beam, but with twice the range. Add in quick-firing missiles, then railguns. The Shadow Omega just adds a punny 4AD, TL, MB when it finally comes within 10'' of its target. The self-repair (a tiny 1D6) doesn't worth it. I'd rather have a command bonus like the Warlock.
At least, the Psi corps can have some variety when it comes to fighters, not like the shadows, which are... the shadows of themselves.

Marc
 
madpax said:
I don't know much about the Nemesis, but the Shadow Omega really seems to be a failure, when comparing them to other War-level ship. Just the warlock seems at least twice as powerful. The same main beam, but with twice the range. Add in quick-firing missiles, then railguns. The Shadow Omega just adds a punny 4AD, TL, MB when it finally comes within 10'' of its target. The self-repair (a tiny 1D6) doesn't worth it. I'd rather have a command bonus like the Warlock.
At least, the Psi corps can have some variety when it comes to fighters, not like the shadows, which are... the shadows of themselves.

Marc

the warlock really is the top end of the scale for war level vessels though. the shadow omega is close to the command omega in firepower but has SR instead of command.
 
I guess the issue is many folks don't see self repair as a particularly relevant stat. Command helps the whole fleet do better, self repair may help that ship.

It does add +1 to damage control rolls. But between the shortness of games and the All Hands to Deck sa not sure this is all that huge.

Crew becomes your new damage total...eh...

Shield would have been much better, as at least you would have stopped one AD from crit'ing you a turn, and effectively you regen a 'crew' point as well a turn. Even a little 5/1 shield would get you more over the course of a game than Self-Repair on a ship with a Crew score.

Well unless that +1 to DC fixes something important.

Ripple
 
madpax said:
I don't know much about the Nemesis, but the Shadow Omega really seems to be a failure, when comparing them to other War-level ship. Just the warlock seems at least twice as powerful. The same main beam, but with twice the range. Add in quick-firing missiles, then railguns. The Shadow Omega just adds a punny 4AD, TL, MB when it finally comes within 10'' of its target. The self-repair (a tiny 1D6) doesn't worth it. I'd rather have a command bonus like the Warlock.
At least, the Psi corps can have some variety when it comes to fighters, not like the shadows, which are... the shadows of themselves.

Marc
The Fireraptor & Tashkat?? brakari thing are also awful War ships.
I'd remove slow loading on the Solar cannon on the fireraptor & give the Tashkat some gravatic lances to bring them to being somewhere war lvl priority.
 
Ripple said:
I guess the issue is many folks don't see self repair as a particularly relevant stat. Command helps the whole fleet do better, self repair may help that ship.

It does add +1 to damage control rolls. But between the shortness of games and the All Hands to Deck sa not sure this is all that huge.

Crew becomes your new damage total...eh...

Shield would have been much better, as at least you would have stopped one AD from crit'ing you a turn, and effectively you regen a 'crew' point as well a turn. Even a little 5/1 shield would get you more over the course of a game than Self-Repair on a ship with a Crew score.

Well unless that +1 to DC fixes something important.

Ripple

That´s true in one-off games, but the self-repair makes it one hell of a choice in campaigns!
 
I'm just saying that compared to the other ARM level ships of the other major races it seems a little under powered, especially for one thats supposed to use as much shadow tech as it does. A 10/5 shield would make it much better. And a 5/5 for the hunter and maybe a 5/5 for the shadow omega.
 
I does seem odd that 'shadow tech' as used by the shadows became largely about maneuver and shields, but what we got for the shadow touched races was self-repair.

Ripple
 
Yeah, really, the one piece of vorlon weaponry that the ISA gets is a quad damage precise monster. Granted it has its drawbacks, but it still seems to have come through R&D a lot better then what Psi corp has done. Maybe psi corp needs to steal a few of the ISA's scientists to reverse engineer the quad damage MSB from the big shadow ship. Plus they seem to have the adaptive armor down to a fine science while psi corp cant even get the damn spines they have all over the ships to make a shield. Maybe that should be put on the refits list. Along with a +1 to stealth refit.
 
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