hiffano said:Who cares, join the Narn regime, a Shiny new G'Vrahn awaits you. . .
lol, I can't mongoose ended production

And man those ship's are shinning!
hiffano said:Who cares, join the Narn regime, a Shiny new G'Vrahn awaits you. . .
hiffano said:greenboy said:For fluff reasons you could always drop the Omega X to skirmish, after all you should be able to beat it with an equal number of whitestars
apart from the fact it was outnumbered something like 3-1 in the show? plus the Whitestar is only just this side of Camembert.
Nope, it was 8 Omega-X vs 22 White Stars I believe? They state in the conversation that the fleets are evenly matched. Not numerically equal.Taran said:hiffano said:greenboy said:For fluff reasons you could always drop the Omega X to skirmish, after all you should be able to beat it with an equal number of whitestars
apart from the fact it was outnumbered something like 3-1 in the show? plus the Whitestar is only just this side of Camembert.
Auhm, no. The White Star fleet was heavily outnumbered by the Omega-X fleet in that engagement. And the WS only approaches cheese when it's paired with a sufficient number of poor fighters to use as interceptors (like Gaim allies)...
Da Boss said:hmm its does not self reapir, has no flight computer, no defences , no AJP, low AF, much less damage /crew Not really better as it has one extra fighter, 2 troops and 1 turn more. :?
I hardly think the 6 AD missiles trump 6 dice interceptors!!! Which are also Slow loading so prob 1 shot at you.
the Shadow Omega is even the same speed - it has more chance of getting into range of firing as its bigger and harder to kill.![]()
Da Boss said:so you would not prefer 4 Firehawks or a Stormfalcon and 2 Firehawks![]()
Also guess you bought a new one for your campaign fleet then? :wink:
Taran said:hiffano said:greenboy said:For fluff reasons you could always drop the Omega X to skirmish, after all you should be able to beat it with an equal number of whitestars
apart from the fact it was outnumbered something like 3-1 in the show? plus the Whitestar is only just this side of Camembert.
Auhm, no. The White Star fleet was heavily outnumbered by the Omega-X fleet in that engagement. And the WS only approaches cheese when it's paired with a sufficient number of poor fighters to use as interceptors (like Gaim allies)...
Indeed, 24 White Stars against 6 Shadow Omegas. Just think of all those initiative sinkshiffano said:greenboy said:For fluff reasons you could always drop the Omega X to skirmish, after all you should be able to beat it with an equal number of whitestars
apart from the fact it was outnumbered something like 3-1 in the show? plus the Whitestar is only just this side of Camembert.
6 vs 24 (on screen count I did ages ago).Burger said:Nope, it was 8 Omega-X vs 22 White Stars I believe? They state in the conversation that the fleets are evenly matched. Not numerically equal.Taran said:hiffano said:apart from the fact it was outnumbered something like 3-1 in the show? plus the Whitestar is only just this side of Camembert.
Auhm, no. The White Star fleet was heavily outnumbered by the Omega-X fleet in that engagement. And the WS only approaches cheese when it's paired with a sufficient number of poor fighters to use as interceptors (like Gaim allies)...
The White Stars are easy as they all form up in a flying wedge/cross formation actually and are all on screen at once in the first charge.skavendan said:That must have been annoying to count lol
skavendan said:Da Boss said:hmm its does not self reapir, has no flight computer, no defences , no AJP, low AF, much less damage /crew Not really better as it has one extra fighter, 2 troops and 1 turn more. :?
I hardly think the 6 AD missiles trump 6 dice interceptors!!! Which are also Slow loading so prob 1 shot at you.
the Shadow Omega is even the same speed - it has more chance of getting into range of firing as its bigger and harder to kill.![]()
Will it get a chance to self repair after a 12AD beam? Most likely not a good few crits and it's buggered and then the missile rack fires and does some more crits.
O and the fighters would have taken the interceptor value down but I don't want to factor that in because then you have to include the thunderbolts and your getting away from the point of the shadow omega.
Either way your comparing a carrier to a battle ship and my money is still on that carrier as it's not lumbing it's easier for it to avoid a B arc attack.
Triggy said:Indeed, 24 White Stars against 6 Shadow Omegas. Just think of all those initiative sinks![]()
Da Boss said:first both beams are not precise - makes a hug difference and only one is triple damage - exactly the same as the Omegas.
Yes I do think it will be around - if the beam does not roll stupidly high - if it gets its 12 or so hits - and a couple of crits the SO should be fine, remember if it rolls any 1's that is down to 1 damage not 3. Also it has to be within 15" to get both beams in.
I did not include fighters as they should be matched by the SO's ones - Drazi fighters are not that superior in dogfights?
the Psi Corps In is higher so more chance to fire first after moving last.
Also the FireRaptor is not a specialised carrier at War - that would be the Posideon with which it shares few similaities - two Night Falcons are far superior.
Last question -if both ships are trying to attack an enemey - which do you think will survive longer - the one with more damage/crew, interceptors and self repair plus a flight computer perhaps?
dag'karlove said:@skaven
I took one and Wrecked a Victory with it. It took a pretty good beating and kept on coming. I like Teh shadow Omega and I think that it is a very Viable War choice for the fleet that it is a part of. And That flanked with 2 Hunters is a nasty nasty Combo.
skavendan said:Ok 1 Is tripple damage same as omega. Neither precise as you pointed out.
Also am aware how beam damage work with tripple damage my hunters have Tripple too. so one's aside it's nasty. No garantee of crit's but when it rain's it pores!
Right onto attacking bit assuming they both come to bear on each other the Fireraptor makes sure all it's weapons are in range. I'd expect an averaging damage please note at this point I am not using the law of averages dice some times are either against you or with you so i'll just estimate am not working it out exactly but this is what i would expect on a average day.
Also having the initiative doesn't always work so Psi has +3 that doesn't always mean you win your dice off.
Tripple beam = 12 hits, 36 damage
Single beam = 12 hits, 12 damage
Particle Repeater = 6 Hits, lets say the interceptors stop them all.
Heavy Particle Blaster = 3 Hits, 4 damage, 1 is stopped.
Missile Rack = 3 Hits, 3 damage
.