Shadow Omega's

skavendan

Mongoose
Has anyone actually faced one in game and considered it scary?

Everytime I have fielded one I Close blast doors and at long range get destroyed!

Doesn't give me a very good tactical view of how good the ship is.

Or to Quote Jason "A black thing kill it!"
 
I think the Shadow Omega is no good ship, too.
The beam weapon is a bit scray, but it has few secondary weapons to the front (and the beam is very reliant on dice rolls).
The Phasing Pulse Cannons to the side are nice, but thats all. The ship has small Self Repair and it lacks shields (like the Nemesis) , one think I'd like to see on this hybrids.
 
It really needs a shield, both from fluff and play.

fluff is the spines are the shield trait...

play is this is an expensive ship that needs to get in the middle of things... it can't lose it's move/traits too early.

Smaller one... say a 5/5 shield would be fine.

Ripple
 
just comparing the warlock to the shadow omega, the ships are almost identical as far as hull, damage, speed turning, etc.... but the warlock should destroy the omega because its weapons are far out matched/ in AD and range.

what do you guys think?
 
Marco Raimeous said:
just comparing the warlock to the shadow omega, the ships are almost identical as far as hull, damage, speed turning, etc.... but the warlock should destroy the omega because its weapons are far out matched/ in AD and range.

what do you guys think?

I think it's rubbish Shadow Omega range 18" Beam ? Why my mothership is 30", my nemisis is 30"...

Warlock is 35"....

The other bad point is you will not it is lumbing unlike the warlock.

and as you point out that's the main gun. pant's ship only way I can see it being good is

1 Jump point bomb
2 jump into the middle of an enemy fleet and fire all weapons.

It is about equal to a Marathon-class Advanced Cruiser but that's only battle too.

Really going off this ship in not jump point games.
 
I think much of the problem is that the Omega-X is meant to be somewhere between the Omega and Warlock in terms of capability. Unfortunately the priority system means that you have to distort the ship's abilities to fit it.

It does need to be better for a war choice though.
 
Darken said:
ROFL anyone else think they got the beam range of the omega x and the psicorp mothership backwards!!
That wouldn't surprise me actually. The mothership isn't meant to be a fighting ship after all, so 18" beam should be fine as a self-defence weapon.
 
For fluff reasons you could always drop the Omega X to skirmish, after all you should be able to beat it with an equal number of whitestars
 
It's pretty much the same as the Nemesis-class....clearly better than its 'parent' hull but not twice as good.

84 crew - the 'defining' damage track - is one short of a Warlock. However, the Warlock only has 75 non-repairing hits, making the Shadow Omega just a fraction tougher.

Self-repair means that (in theory) the Shadow Omega will be de-crewed before it's crippled - so there's no risk of it suffering crippled benefits, hence won't lose its flight computer, hence won't be skeleton crewed either. Few ships fight at full effect until destroyed, but the Shadow Omega should - and also shouldn't explode, either.

The active defences are a touch better - Anti-fighter 8 and Interceptors 6 rather than Anti-fighter 6 and Interceptors 4.

The Best of the Best special rule means that you can more readily pull off Come About! (for 90' turns - good for lumbering ships), Concentrate All Firepower! (if you only have a target to one flank) and Scramble! Scramble! to get those 'bolts out of the hangar. More importantly, it stacks with Self-Repairing, to give you a +2 on critical hit repairs - meaning that All Hands On Deck! should pretty much clear everything automatically.

Although the Warlock has a Command +2 boost that the Shadow Omega lacks, a Psi-Corps fleet has a default initiative sufficient to cover the difference anyway.

The broadside firepower hits about twice as hard - if you can fire along both flanks at once, a Shadow Omega can deliver quite a beating to lighter ships.



That said, it still always comes back to that rather feeble 18" range on the forward beam. It's not exactly crippling; it's the same speed as a Warlock, so one turn at max chat covers a full foot - you're unlikely to miss more than a single turn of shooting (admittedly no boresight shots when doing so). Unlike normal EA destroyers, a Shadow Omega has to go barrelling in - Psi-Corps has more than enough ships to hang around at the back with (yes, we're looking at you, Mothership)

The big problem is that a Warlock has those bloody missiles and railguns to back up the main cannon, whilst a Shadow Omega has a mighty 4 light cutters, and - unlike a normal Omega, has no rear beam for once things start mixing it up at close range.


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greenboy said:
For fluff reasons you could always drop the Omega X to skirmish, after all you should be able to beat it with an equal number of whitestars

apart from the fact it was outnumbered something like 3-1 in the show? plus the Whitestar is only just this side of Camembert.
 
locarno24 I can agree with most of what you put but in general they throw every 30" weapon at it and it dies for a war class when you look at other fleet war choices it really is rubbish.
 
skavendan said:
locarno24 I can agree with most of what you put but in general they throw every 30" weapon at it and it dies for a war class when you look at other fleet war choices it really is rubbish.

well no - there is a the Fireraptor :D now theres a war ship to be proud of!
 
Da Boss said:
well no - there is a the Fireraptor :D now theres a war ship to be proud of!

Hey! Less knocking of the toad ship!

It serves a valuable purpose - taking shots that would destroy far more valuable ships...
 
so you would not prefer 4 Firehawks or a Stormfalcon and 2 Firehawks :P

Also guess you bought a new one for your campaign fleet then? :wink:
 
Da Boss said:
skavendan said:
locarno24 I can agree with most of what you put but in general they throw every 30" weapon at it and it dies for a war class when you look at other fleet war choices it really is rubbish.

well no - there is a the Fireraptor :D now theres a war ship to be proud of!

1 it's a carrier
2 @ 15" it would blow up my shadow omega, 2 x 6AD beams. Missile rack 6AD and heaven forbid if i strayed abit closer....
 
hmm its does not self reapir, has no flight computer, no defences , no AJP, low AF, much less damage /crew Not really better as it has one extra fighter, 2 troops and 1 turn more. :?

I hardly think the 6 AD missiles trump 6 dice interceptors!!! Which are also Slow loading so prob 1 shot at you.

the Shadow Omega is even the same speed - it has more chance of getting into range of firing as its bigger and harder to kill. :)
 
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