The Warlord said:
Whilst I accept that some people may be disappointed, I find many of the comments very poorly considered.
I consider this a pretty arrogant stance. I mean, you may have the time/ability to create your own maps, but we aren't all as privilaged. What time I do have to spend on creating adventures, I place on action and events, with the safe knowledge of being able to look up pre-made maps/technical information. I don't have the time to create everything on my own, otherswise I wouldn't even bother buying anything. :roll:
I'm glad Mongoose is gonna rectify the situation, and expected no less, I just don't see how after the HE/AE fiasco, they let this slip.
The sentiments of Bladerunner and others aren't 'poorly considered', 'whiney', or 'depressing'. We just happen to be customers that don't have unlimited funds to 'use maps as dart-boards', or buy high dollar faulty game products.
My apologies if my comments seemed arrogant, in fact I have limited time and well below average income.
There were two points I was attempting to make, I'll deal with the map first: Vincent's text contains little direct geographical description, there are, in fact, encouragements to GMs to use their imaginations and creativity to put more flesh on the bones of the outline given in Book One of the set.
The map itself has four gates - as described in the text, and the various quarters of the city labelled - as described in the text. I fail to see how anyone at Mongoose was supposed to know that the artist had pulled a fast one. As Mayhem so succinctly points out - there seemed to have been no problem with the map till the deception was spotted - then the squealing began.
My other point was more about the philosophy of RPGing. We're dealing with an imaginary place, what's more in this instance one only mentioned a few times by Howard and never described. The books in the Shadizar Box are there to stimulate GMs in creating an exciting and vibrant background for their players to experience; however good Vincent's work there will still need to be some imagination and effort from GMs and players to get the best out of them. To me that's what role-playing's about - imagination.
Anyone expecting a detailed street by street description and notated map of the same would have been sorely disappointed - in my case I would have been disappointed if that's what I had got as I want to give my players my vision of what Shadizar is like using the ideas I like from the set, disregarding others; I want to role-play not rule play.
If I or my players are to get the most out of a session I believe I need to put some effort into it, yes, pre-made material can be useful but are no substitute for spontaneity and imagination.