ACtA:SF is set relatively late in the SFB timeframe with the General War being the setting. THis leaves a fair number of ships not yet built into the game, plus a lot of refits already applied.
Since I have this stack of SSDs about a foot high I wouldn't mind adding a few ships or altering so for scenarios I pull up.
Im grabbing the rules shortly (payday and when it hits listings on the games stores I buy from), but are there any guides for converting or altering ship stats to reflect un-refitted ships in stat terms (while points information might be nice its really the stats I'd be after) or for converting an SFB SSD to an ACtA:SF ship stat line - either in the rulebook or amongst the community?
I mean some things I can think off already such as paired jump racks in Klingons being a drop in AD for them etc, and Im guessing weapons can be worked out fairly easily...but any shortcuts would be helpful to know for non-combat systems like hulls, energy systems etc
Any hints gratefully received!
Since I have this stack of SSDs about a foot high I wouldn't mind adding a few ships or altering so for scenarios I pull up.
Im grabbing the rules shortly (payday and when it hits listings on the games stores I buy from), but are there any guides for converting or altering ship stats to reflect un-refitted ships in stat terms (while points information might be nice its really the stats I'd be after) or for converting an SFB SSD to an ACtA:SF ship stat line - either in the rulebook or amongst the community?
I mean some things I can think off already such as paired jump racks in Klingons being a drop in AD for them etc, and Im guessing weapons can be worked out fairly easily...but any shortcuts would be helpful to know for non-combat systems like hulls, energy systems etc
Any hints gratefully received!