Seeking Advice on Robot size

wintertraveller

Cosmic Mongoose
Assuming that battledress (for a standard size human adult) can be packed into transport cases (suitcases) for storage, I'd like to design a robot that could be used to transport this packed armor about in a storage compartment.

This robot porter would carry this luggage about internally following the robot-owner from ship to ship without it be obvious that this self transporting cargo includes battledress.
  • How many storage slots would be needed for this luggage?
Thank you for any advice on this project.
 
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Assuming that battledress (for a standard size human adult) can be packed into transport cases (suitcases) for storage, I'd like to design a robot that could be used to transport this packed armor about in a storage compartment.

This robot porter would carry this luggage about internally following the robot-owner from ship to ship without it be obvious that this self transporting cargo includes battledress.
  • How many storage slots would be needed for this luggage?
Thank you for any advice on this project.

Battledress is likely the size of a grown Aslan, so 100 slots would house it nicely. I’d go size 8. That is a full dton of porter and would be able to house it and all the other luggage. You could probably manage it with a size 7, but it might be tight. Without making it, I can’t be sure.
 
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I've been continuing to research this question a bit since first posting. Some of the additional data points that I've been considering are:
  • Human-size object (size 5 robot) = 32 slots
  • Imperial Marine Battledress = 130Kg (one of the heavier/bigger versions)
  • 3Kg = roughly 1 slot
  • Battledress = ~43.3 slots
  • A ship's 1 ton Armory is fit for 5 marines, so 1 combat ready Marine Armory = 51.2 slots
  • Disassembled but then packed battledress seems to be still about 44 slots with the assumption that disassembling and then packing are roughly equal.
The RH sidebar "SIZE, SLOTS, SPACES AND TONS" is very helpful when considering this.
Geir & Mongoose, thank you for including this detailed sidebar!
 
I've been continuing to research this question a bit since first posting. Some of the additional data points that I've been considering are:
  • Human-size object (size 5 robot) = 32 slots
  • Imperial Marine Battledress = 130Kg (one of the heavier/bigger versions)
  • 3Kg = roughly 1 slot
  • Battledress = ~43.3 slots
  • A ship's 1 ton Armory is fit for 5 marines, so 1 combat ready Marine Armory = 51.2 slots
  • Disassembled but then packed battledress seems to be still about 44 slots with the assumption that disassembling and then packing are roughly equal.
The RH sidebar "SIZE, SLOTS, SPACES AND TONS" is very helpful when considering this.
Geir & Mongoose, thank you for including this detailed sidebar!
An average human is 32 slots. The Imperials dedicate 50 slots to cover even the big ones. I still recommend allocating 100 for a full-sized Aslan or big set of armor.
 
I just kick it up a size category. Humans are Size 5, Human Battledress is Size 6. Aslan are Size 6, Aslan Battledress is Size 7.

Keeps it simple. I have always had an issue with using kilograms as a direct analog for liters. The two have absolutely no relationship. I know what the book says, but Mongoose just created another problem by not thinking this through. All matter in Traveller now has the same density. No more floating. No more air on top, water on the bottom. No more layers in the atmosphere. No more stars or black holes. Empty space now has the same density as the heart of a dying star. (comic reference). It also means that your physical body can no longer exist. I can't think of a rule that Mongoose has ever written that is more destructive to their universe than this one. It makes any reality that can be understood by Us humans as impossible. What is the universe if it all has the same density? So, I ignore that rule.
 
Well, a kilogram is based on a litre of water, but the point is made.
Which is another reason conversions in Traveller do not work.

Tonnage is based on the volume of hydrogen and kg are based on water, so these two things can never be easily converted. It is a poor design for a system of measurement. Just change tonnage to something based on water and not hydrogen.
 
I choose to follow the original CT line that ships are defined in (metric) tons and you work out the deckplans at an average of 2 squares per ton. Mass means more than volume for spaceships, and a lot of the ship is open space anyway. A litre of air masses 1.225 grams.
 
I choose to follow the original CT line that ships are defined in (metric) tons and you work out the deckplans at an average of 2 squares per ton. Mass means more than volume for spaceships, and a lot of the ship is open space anyway. A litre of air masses 1.225 grams.
Which means nothing in MgT2 where everything on ships is based on the volume of hydrogen.

You play house rules. Good for you. I often do as well, and on many, many things. That is not what the MgT2 books says though.

Edit - One of the reasons I don't post more ships from My games on here is that My ships are houseruled to death. Using @Terry Mixon variant low berths or autodocs, or including manufacturing and mining on a ship in correct proportions to not have "waste" based on @Terry Mixon and I trying to figure out how mining and manufacturing works in Traveller. None of that is RAW, so I don't really show them on here.
 
Which means nothing in MgT2 where everything on ships is based on the volume of hydrogen.

You play house rules. Good for you. I often do as well, and on many, many things. That is not what the MgT2 books says though.

Edit - One of the reasons I don't post more ships from My games on here is that My ships are houseruled to death. Using @Terry Mixon variant low berths or autodocs, or including manufacturing and mining on a ship in correct proportions to not have "waste" based on @Terry Mixon and I trying to figure out how mining and manufacturing works in Traveller. None of that is RAW, so I don't really show them on here.
What can I say? I'm a tinkerer. ;)
 
Edit - One of the reasons I don't post more ships from My games on here is that My ships are houseruled to death. Using @Terry Mixon variant low berths or autodocs, or including manufacturing and mining on a ship in correct proportions to not have "waste" based on @Terry Mixon and I trying to figure out how mining and manufacturing works in Traveller. None of that is RAW, so I don't really show them on here.
The same here. Also of course I can't make my ships as "pretty" to display as others do.

If I can get my "ship quality & quirks & aging" combo working it will make my ships even more non standard, but more interesting (in my view at least). Civilian sensors that have DMs of 0, +1 and +2 as well as probe drones for each "level" of sensors. Other things as well.
 
The same here. Also of course I can't make my ships as "pretty" to display as others do.

If I can get my "ship quality & quirks & aging" combo working it will make my ships even more non standard, but more interesting (in my view at least). Civilian sensors that have DMs of 0, +1 and +2 as well as probe drones for each "level" of sensors. Other things as well.
If any of My ship sheets are pretty, it was an accident. lol
 
The RH sidebar "SIZE, SLOTS, SPACES AND TONS" is very helpful when considering this.
Geir & Mongoose, thank you for including this detailed sidebar!
It really is not. It is a nightmare of 'We rounded up and padded it out; then when we had to step up a scale, we rounded up and padded it out; then when...." ad nauseam. According the the Robot Handbook Update, 1 dTon = 4 Vehicle 'Spaces' = 256 'Slots'. But we know exactly how many liters are in a dTon -- 14128 (rounded down to 14000); which makes one 'slot' equal to 54.6 liters.

Leaving aside the distinction (apparently not yet made in MgT 2e) between 'Armories' and 'Battle Dress Ready Areas / Morgues'....

The '100 slots for a human in Battle Dress' seems pretty reasonable, but that is with a person in it. Taken off & packed away -- with some pieces nesting inside other pieces -- it might be reasonable to think it would take 25% of that volume. That is still a pretty big bag, but it is less than 'coffin sized'.
 
Kinda depends on if Battledress is more like Star Ship Troopers (one contiguous unit) or more like Halo's Mjolnir armor, (parts put together), an IMTU factor.

BTW, Mjolnir armor is explicitly powered, with Dex and End enhancement to boot.
 
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