dalek4890l
Mongoose
That's a good, concise explanation Sgt-G. Please don't hold back if you feel like doing some more on other aspects of the game (anti-drones, Federation drone racks etc.).
Sgt_G said:You rolled 1,1,2,3,3,5,6 and thus did five points of damage plus one critial hit. Next, roll one d6 on the Systems Table. You rolled a "5" which is a Crew hit. Because phtons are "Devistating +1", the this becomes a Level 2 critical. The target loses one Marine for the Level 1 critial, and two more for the Level 2 critical. Additionally, the ship takes another point of damage on the damage track. That critical hit is marked "Escalate", so at the end of the game-turn, the taget must attempt to stop the cascade damage.
deadshane said:The damage you take on the critical chart equals the actual critical score AND the Extra damage score.
If you take a devestating+1 hit on a fresh location you will take 4 damage on top of the initial hull shot.
Critical score 1, Critical score 2, and Extra Damage 1.
Sh!t just got Real-er!
emperorpenguin said:deadshane said:The damage you take on the critical chart equals the actual critical score AND the Extra damage score.
If you take a devestating+1 hit on a fresh location you will take 4 damage on top of the initial hull shot.
Critical score 1, Critical score 2, and Extra Damage 1.
Sh!t just got Real-er!
That's not correct, Sgt G had it right. I think the mistake you are making is based on the incorrect examples given on page 8 which the playtesters have confirmed were based on a previous critical chart.
On page 8 the example given with a Federation Heavy Cruiser it says the Federation Heavy Cruiser gains a Critical Score of 1 on the Impulse drive, causing an extra point of damage. However, when you look at the table for the Impulse Drive, under Critical Score 1 it shows extra damage of 0. Which is correct?
The table is correct.
When a location sustains a critical hit, it will gain a Critical Score equal to the damage caused by the hit. For most weapons this will be one,...
Consult the location and its Critical Score and apply the Extra Damage and Effects listed for that Critical Score ...
deadshane, the faq already states that the example was written based on a previous incarnation of the rules, and therefore is incorrect.deadshane said:Where is it that he stated this? What forum post?
...and again, it's really not official until the rulebook and/or Errata reflects it. Until then, the example in the book is the correct example...and leaves nothing to question as to how the rule works.
Disclaimer:again, I'm not trying to be arguementative...just wanting to know how things are supposed to work.
Totenkopf said:deadshane, the faq already states that the example was written based on a previous incarnation of the rules, and therefore is incorrect.deadshane said:Where is it that he stated this? What forum post?
...and again, it's really not official until the rulebook and/or Errata reflects it. Until then, the example in the book is the correct example...and leaves nothing to question as to how the rule works.
Disclaimer:again, I'm not trying to be arguementative...just wanting to know how things are supposed to work.
deadshane said:...the FAQ doesnt address the fact that your ship also takes damage equivilent to the critical score as in the example on page 8.
So, for example, a Federation Heavy Cruiser receives a critical hit to its impulse drive from a phaser. It gains a Critical Score of 1 on the impulse drive, causing an extra point of damage...
If the Heavy Cruiser then receives a new critical hit to its impulse drive from a disruptor, then the engine’s Critical Score will go up to 2. It will take an additional 3 points of damage...
If the Heavy Cruiser then receives a critical hit to its dilithium chamber from a plasma torpedo with the Devastating +1 trait, it will immediately have a Critical Score of 2 on the dilithium chamber. It will suffer a total of 4 points of Extra Damage....
Greg Smith said:If the Heavy Cruiser then receives a new critical hit to its impulse drive from a disruptor, then the engine’s Critical Score will go up to 2. It will take an additional 3 points of damage...
Which does not fit with what you are saying.
And further:
If the Heavy Cruiser then receives a critical hit to its dilithium chamber from a plasma torpedo with the Devastating +1 trait, it will immediately have a Critical Score of 2 on the dilithium chamber. It will suffer a total of 4 points of Extra Damage....
Which also doesn't fit with what you are saying.
This is the example, its very clear in the book as to how it works.
for the record...playing the way you guys are suggesting is going to make ships INCREDIBLY resiliant to me according to the way I've been playing.
Iron Domokun said:Deadshane, the Critical Score is simply a way of tracking how severe the critical is. You do NOT take extra damage based on the number in the Critical Score heading on the table, only on the Extra Damage entry for that Critical Score. It's that simple.
This is the example, its very clear in the book as to how it works.
Apparently not clear enough, because you insist on misreading it.
Deadshane, the Critical Score is simply a way of tracking how severe the critical is. You do NOT take extra damage based on the number in the Critical Score heading on the table, only on the Extra Damage entry for that Critical Score. It's that simple.
deadshane said:Greg Smith said:If the Heavy Cruiser then receives a new critical hit to its impulse drive from a disruptor, then the engine’s Critical Score will go up to 2. It will take an additional 3 points of damage...
Which does not fit with what you are saying.
Sure it does. Critical score goes up to 2 and the Extra Damage box shows 1. That's the three Additional damage.
And further:
If the Heavy Cruiser then receives a critical hit to its dilithium chamber from a plasma torpedo with the Devastating +1 trait, it will immediately have a Critical Score of 2 on the dilithium chamber. It will suffer a total of 4 points of Extra Damage....
Which also doesn't fit with what you are saying.
Again, certainly it does.
Critical score 1
Critical score 2
Extra damage 1
Add them together and that's 4 points of damage.
This is the example, its very clear in the book as to how it works.