here is the original design I wrote for man & hand pacs pac costs and weights in scouts.
(assuming people don't think it's presumptive of me to post it..

)
Basic stats for manpac:
TL 14 computer/5 mass .5 Kg, cost 5000. Specialized to run Intellect -2 (thus rating cost 0) intelligent interface/2; can load any combination of expert(skills) skills from component handpacs at normal space cost , and use up to two of them simultaniously.
Additional software generally running on the ManPac includes:
Security/2 (often run at 0 in security neutral situations)
Translator 0
Database.
Sniffer pacs:
Computer Stats: hand computer, Retrotech build:
Tech 8 computer, power 1 , specialized for Expert -2 ( in a specific skill) built at tech 14. Weight 5kg/2/2/2/2/2/2/ =.078Kg
Cost 250Cr/2/2/2/2/2/2 +25% for 1 level of specialization +100% for hand option: 10Cr.
hand packs (assay and etc)
Computer Stats: hand computer, Retrotech build:
Tech 10 computer built at tech 14, power 2 , specialized for Expert -3 ( in a specific skill). Running Intelligent interface/1 and Agent/1 Weight 1kg/2/2/2/2/ =.06 Kg
Cost 500Cr/2/2/2/2/ +25% for 1 level of specialization +100% for hand option: 80Cr.
As you can see they are way cheap as statted. assuming 1 cr =3 USD; about Iphone clone cheap.
I'd actually have them build for public use (ie non scout) at TL 12 (standard imperial) which would punch up the costs a bit (320cr/.24kg for assay pacs & 40/.31kg )
Almost certainly some of the assay pacs would be more expensive depending on their hardware. possibly the same for the resource pacs.
resource pacs:
"They are generally similar to Assay pacs with regard to size and options. The computer system is the same, with the exception that the Expert program run is Sensor(type)/3."
I didn't include the costs for the software on the assumption that its scout developed and proprietary (and thus essentially free after a few hundred years of use) or governemental open source.
I'd suspect that commercial versions may well need to include some program costs.