With all these threads floating around about peoples houserules, I got inspired to think of some of my own (I'm not GM'ing anything at the moment, which generally means I spend more time on boards talking about rules - I'm funny that way I guess :wink: ). What I had in mind was to take a note from D&D 4th/Star Wars Saga edition and make the saves (Fort, Ref, Will) into static defenses (equaling save bonus + 10), as I think this setup is elegant and has some benefits. So someone with a Fort bonus of +3 would now have a Fort defense of 13, which sets the DC for stuff happening to him (this is exactly like Dodge and Parry already function).
However, what I got caught up on was how to handle massive damage (MD) under these rules. Normally you roll to resist MD, but if Fort defense is now a static score, this has to be changed in some way. I've thought of two ways of doing it:
The mathematical equivalent. Whenever you inflict 20 damage or more on an opponent you get to make an "MD roll" against his Fort defense. This rolls equals d20+(1/2 damage rolled)-2. This turns out exactly as in the RAW, it's just that it's now the attacker who is making the roll. The -2 is of course not very elegant and could be removed, but this makes MD even more deadly than it already is.
The Star Wars Saga thing. This version changes things around a bit, and says that if you ever take damage equal to your Fort defense you are automatically subjected to MD. So if someone with a Fort defense of 13 took 13 or more damage, he would be MD'ed. This of course makes things extremely deadly, so a better way would probably be to say that you have an "MD threshold" equal to Fort defense +5, or +10.
So, my question is, how would you handle MD if Fort was a static defense? Any of the above, or are there other ways I haven't thought about? More generally, is there anything else in Conan one should look out for when doing the save=defense switch?
However, what I got caught up on was how to handle massive damage (MD) under these rules. Normally you roll to resist MD, but if Fort defense is now a static score, this has to be changed in some way. I've thought of two ways of doing it:
The mathematical equivalent. Whenever you inflict 20 damage or more on an opponent you get to make an "MD roll" against his Fort defense. This rolls equals d20+(1/2 damage rolled)-2. This turns out exactly as in the RAW, it's just that it's now the attacker who is making the roll. The -2 is of course not very elegant and could be removed, but this makes MD even more deadly than it already is.
The Star Wars Saga thing. This version changes things around a bit, and says that if you ever take damage equal to your Fort defense you are automatically subjected to MD. So if someone with a Fort defense of 13 took 13 or more damage, he would be MD'ed. This of course makes things extremely deadly, so a better way would probably be to say that you have an "MD threshold" equal to Fort defense +5, or +10.
So, my question is, how would you handle MD if Fort was a static defense? Any of the above, or are there other ways I haven't thought about? More generally, is there anything else in Conan one should look out for when doing the save=defense switch?