Nerhesi said:How often can sand casters be used in a combat round?
Also, the -1d6 is applied to a single attack? Or perhaps all of a turrets attacks?
Finally, is there a penalty for a pilot of a single man fighter firing its weapon turret? What if that weapon is. Fixed mount?
Egil Skallagrimsson said:You pays your money and you makes your choice here, different GMs interpret this differently, to start the ball rolling,
Egil
Egil Skallagrimsson said:There are, however, different interpretations ....
Egil
3. if a turret on the single man fighter, the -2 penalty for multiple actions would apply, however, if a fixed mount we cheat and assume that it does not.
Rikki Tikki Traveller said:I am pretty generous with my Sandcasters. I allow the can to effect all weapons fired from a single ship during that combat round.
In the olden days (Mayday I'm looking at you). You would actually block a hex with a sand counter and anything that fired through it was affected; I have kept that idea even though we don't use Mayday any more.
There you have even more of a can of worms.Even weapons not normally effected by sandcasters such as missiles?
mr31337 said:House ruling sandcasters can defeat missiles almost certainly will unbalance space combat to a greater or lesser degree, so while I might like to do that from a realism point of view I think the current system is ....'balanced' if nothing else.
Wil Mireu said:I... ugh. Sandcasters. Possibly the stupidest idea in Traveller, ever. Because sure, an expanding cloud of silica crystals is a GREAT idea when you have ships zooming around at high velocity in the vicinity.
Solomani666 said:Sandcasters fire a variety of munitions: sand, chaff, pebbles, etc.
Wil Mireu said:I... ugh. Sandcasters. Possibly the stupidest idea in Traveller, ever. Because sure, an expanding cloud of silica crystals is a GREAT idea when you have ships zooming around at high velocity in the vicinity.