As part of the social contract of Brithini society, if you follow your caste and duties to the island well, then you are annually rewarded by staving off age once per year?
Brithini have almost no potential as adventurers, as to do so would be to break their defined caste duties — and thus start the inevitable slide towards death.
Remember the original Malkioni adventurer/explorer caste from the Land of Logic were the Vadeli.
Brithini have almost no potential as adventurers, as to do so would be to break their defined caste duties — and thus start the inevitable slide towards death.
But a renegade Britihini Zzabur, who was good at his job but committed the ultimate sin- reported another Zzabur... now he roams the badlands, wanted by the Law... A Renegade
Correction to my last pot - he still has to cast it every three hours, but it only costs 16MP, 2 per casting, not 10 per casting, I was counting the number of points of manipulation as being 1MP for each point of manipulation like it used to be pre-MRQ.
*Update*: The Enchanting Ritual (Sorcery Spell) is, of course, perfect for this.
Here are a few more Grimoires that have been uncovered in my Weekly RQII games:
The Book of Black Blood
Written by the Mad Necromancer Sophistigos of Eredor in Old Inadasir. This book is highly coveted by the Ithirian elves of the Order of Blood for its unique necromantic spells.
Contains:
Body Jump
Deathbolt
Raise Undead
Macabre Dance
Project (Sight)
The Hunter’s Book: Survival in the Nightwood
By Gortanius the Witch Hunter, written in an archaic form of Pelaeic.
Contains:
Supress Animation
Shadow Door
Lifesight
Detect Undeath
Damage Resistance
Solivarn’s Book of the Lost Enigmas: A Treatise on Elementalism
Allegedly written by Solivarn, but anonymously edited and expanded; translated in to Old Mythric with Pelaeic footnotes for translation. The original tome was a study on the crystalline entities of the Northeast.
Contains:
Animate (stone)
Holdfast
Smother
Sense (crystals)
Form/Set (stone)
Yan Kar’s Grimoire: Written long ago by Yan Kar, the serpent lord; translation in to Sabradani by the gnome Macharido. This tome was used by the sorcerer duringhis years of exile in the deserts of Helios, to survive both the harsh climate, the dire spirits and the malevolent sand dragons that were a constant threat.
Contains:
Animate (sand)
Banish
Abjure (food)
Abjure (water)
Dominate (dragons)
Neutralize Magic
Phantom (sight)
Tap (SIZ)
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