S.W.A.T. Tactics and Gear?

Zemekis said:
... anynone know a good website or book which details on special forces tactics?
Sorry, but at least our special forces, whether police or military, make
sure that informations about their real tactics do not leak to the public,
so almost all of what you can find is either outdated or simply wrong.
The special forces member who attempted to publish any material de-
scribing the actual equipment or tactics of his unit would be in very
deep legal trouble.
 
DFW said:
Spec Op Forces or police units?

I am not choosy. I take what I can get. :)

@rust: I am also okay with outdated (ok, WWII is too old). I am not trying to train my henchmen and overpower a local government..yet. I'll have to grow my mustache first. :)
So, outdated is okay and the description on that website looked okay to me.
 
You can probably get an impression by reading the training curriculums
on this website, although they do not describe the actual tactics:
http://www.operationaltactics.org/training/information.html#

A basic introduction is this here:
http://people.howstuffworks.com/swat-team.htm
 
Since the title includes, "SWAT" I may be able to answer some questions. I'm in no way, "elite", but am an asst. team leader of a SRT (special response team, aka Swat). Like I said, not anything close to military special forces, but I've done around 20 dynamic entries (bust the door down, run in yelling type stuff), some including barricaded subjects. In more recent years, I've been in on the planning and tactics stages.

So, I can answer basic tactics and equipment questions on SWAT (in your title), but not on special forces at all (in your message).

As Rust said, some details would probably best be kept off a forum, but lots of the basic stuff is not hush, hush since it's common knowledge.

If you want some questions on special forces with a gaming slant answered, try over at the 93Games forum. There are quite a few there of SF background from multiple nations (if you believe them all), that are all RPG gamers. http://www.93gamesstudio.com/forum/
 
Sturn said:
So, I can answer basic tactics and equipment questions on SWAT (in your title), but not on special forces at all (in your message).

Hey, thanks Sturn. :)

Right now three questions pop into my mind.

a) Is there a special team structure in SWAT? I think I remember a documentary on TV about Special Forces, saying everyone in the team has a purpose like Medic, Communications/Electronics Specialist, Arms Specialist, etc.
Is this also the case for SWAT? And if so, which roles are there?

b) What about weapons. Do you take run of the mill weapons (most SRTs seem to be keen on HK MP5) or do team members modify the weapon to their own liking/purpose? I remember a line in the movie S.W.A.T. where he said he modified the trigger or something. Has this a real life basis or is it just to sound cool on TV?

c) What are the stages of an operation? Something like
-Recon
-Briefing
-Engagement
-Post Operation Analysis
maybe?
 
Structure is going to vary greatly from team to team. But yes, there are several key positions. From my experience there are several duties that are divided up, but most of us cross-train. I would say that most departments still divide into a perimeter and breach team.

Breach (the guys that enter the house/building)-

Shield Man: The guy carrying the big honking shield up front. Only a pistol.
Munitions: Someone tasked to carry flash bangs and chemical munitions. SMG (I use a 9mm* M4, not an H&K. Have shot both, prefer M4).
Ram: Carrys the door ram. May be limited to a pistol, but could have an SMG if have the right kind of sling. You toss the ram after you use it.
Team Leader: Self-explanatory. SMG.
Medic: Tries to stay out of the fight, but actually goes in with breachers. Carries a large backpack medkit. Pistol.
Shotgun: Not always present. Shotgun can be used to fire small chemical munitions, less lethal rounds, and rounds to destroy door hinges.
Others: The main members of the, "stack", normally all armed with SMGs.

Other equipment divided between members would be more chemical munitions, flash bangs, medical gear, zip ties, and special breaching tools other then the ram.

Exact numbers in a team will vary considerably by department and target.

The breach guys don't do anything really until they are going to breach. The elements below do the long-lasting work.

*Note: Some departments are considering 5.56mm or another light rifle round instead of a pistol round in an SMG. The past worry has been over-penetration. Special kinds of non-penetrating ammo and info that 5.56mm doesn't penetrate through walls as much as feared is leading to discussion of a change. But, I can't say I know of a department that has actually taken this leap yet.

Perimeter

Varies greatly in numbers. Could be only 2 for a small house, but often more and usually involves extra in the form of patrol officers. Perimeter are not just "snipers", but also the observation team. They have a system of radio calls that allow them to quickly report when a bad guy is in a window, someone is coming out, etc. Not always armed with a true sniper rifle, sometimes only an assault rifle due to being close in an urban environment.

Support

This could include more patrol officers, chase vehicles, EMTs, firemen, and a command and control vehicle (the brass in a nearby safe area with extra commo, video, negotiators, etc).

Planning/Stages

Zemekis said:
-Recon
-Briefing
-Engagement
-Post Operation Analysis
maybe?

Actually you pretty much got this right. But, these stages often get thrown out the window especially when you get called at 3 AM and the team has to do something 10 minutes ago. While some departments may have formal steps, I would guess most do follow what you postulated, but in a more unofficial sense. Lots of the Recon may have happened weeks before the operation when considering a search warrant entry. The night of the operation, Recon would be someone keeping an eye on the target to see who is coming and going. Briefing would involve lots of info recovered from the investigation/recon including a house layout, the surrounding terrain, photos of the target (we almost hit the wrong house once and now even use Google map print outs). Analysis after the operation often is just complaining about what went wrong/right when back at the station turning in gear.

So What about Traveller?

I don't know what you are using this information for in Traveller. I'm assuming either your players want to be in a special unit or they are scoundrels and you want some realistic and tough law to throw at them. I'll consider the second since I know what my past players have always been up to. :D

Breach Team

Shield: Central Supply Catalog iirc has a perfect shield for this. Laser pistol sidearm.
Ram: Something much more hi-tech. I would assume a device that can knock down a door before you even reach it.
Less Lethal: Again I think CSC has options for non-killing weapons. One or two members should be carrying such a weapon.
Medic: Carries several medkits. Laser pistol.
Team Leaders/Breachers: All armed with a Laser Carbine, Guass Carbine, or Advanced Combat Carbine.

Breach Team wears Combat Armor. Battledress is overkill for law enforcement and may be too big when entering starport buildings, a target spaceship, house, etc. If a situation warrants battledress, then the Imperial Marines probably have already been called. Conversely, if you think Combat Armor is too much, consider that before the Iraq war police SRT/Swat teams were probably better armored then the typical US infantryman.

An armored grav vehicle would be available. If needed, the highly armored but slow grav vehicle could insert the breach team right next to the target building/spacecraft. It's hover ability could be used to insert the team on top of a spacecraft or into an upper floor.

Perimeter Team

Armed with either a true sniper rifle or a laser rifle depending on range. Wear cloth armor, but with the best high-TL camouflage available (see Scoundrel supplement). Special observation equipment that can detect heat, IR, etc of people even inside buildings or grounded spacecraft. A grav drone (I again think Scoundrel has something) that can fly above or around the target to report information.

Perimeter team would not arrive in a vehicle, but sneak in on foot to surround the players hiding in their stolen free trader or hiding out in the Class C starport after a shoot out. :wink:

Hmm, perhaps I should greatly expand on this and send something to Signs & Portents?
 
Wow. That's some good insight.
I am not sure wether to use it for the players or the NPCs. We are in the middle of starting a group. However, I am afraid you are spot-on with what the characters will do si I have to get the police on their backs before they unpack the PGMP. :)

And a Signs & Portents article about it would be great. :D
 
Zemekis said:
Wow. That's some good insight.
I am not sure wether to use it for the players or the NPCs. We are in the middle of starting a group. However, I am afraid you are spot-on with what the characters will do si I have to get the police on their backs before they unpack the PGMP. :)

No reason it couldn't be used for both the players and NPC's.
 
With Traveller tech you have a lot of tech options for the swat team that would change how they work and operate.

Micro drones for recon, larger loiter drones to cover a perimeter. Densiometer and high tech thermal scanners. With the lethality of weapons battledress is probably likely at least for the breaching team.

Grav rams instead of an old fashioned battering ram. Grav belts for full 3d entry and operations.

Then of course your serious criminals counter with jammers, drone hunters etc.
 
If you can find it, I strongly recommend GURPS: SWAT. It gives a good overview of SWAT organisation and tactics for several different forces, alongside a decent equipment section. It's a GURPS book (obviously) but the majority of it is system-free, and I've found it very useful for Judge Dredd, Cyberpunk and modern day campaigns.
 
I'd also draw your attention to TDX explosive in the main rulebook:

An advanced gravity-polarised explosive, TDX explodes only along the horizontal axis.

This stuff is essentially an ordnance tech's dream, because you can make a theoretically perfect shaped charge out of it for explosive breaching with virtually no collateral damage.
 
Thanks locarno24 - completely missed that one (top of pg 102).

One of my current PC's will enjoy that one :D
 
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