guess US dogs just arnt upto scratch on the increased reaction distance although an attack dog trained to detect bombs is something you dont want anyway.
dog picks up, has he got a person or a bomb? if person you wanna approach and attack, if a bomb you dont and the dog wont tell you the differance between the 2
Great rules and all, really, great units and rules, I appreciate them. BUT I gotta say this again... new rules and units are fine and all be we STILL need models to have fun with them!
I love the medic rules. I think they're better than any we talked about on the EvoCommand forums. Nice work on all those units, I love the working dog team in particular.
Great rules and all, really, great units and rules, I appreciate them. BUT I gotta say this again... new rules and units are fine and all be we STILL need models to have fun with them!
Thanks for the comments, guys! I'm glad to hear that you like the cards.
The medic stats for the PJs were probably the trickiest ones to put together. Trying to provide for several possible scenarios for a wounded soldier while maintaining the fluid simplicity of the game involved a good bit of trial and error. Glad to see y'all approve
Col_stone: you'd be surprised how many times I find myself doing that same thing The Spooky is my favorite card, both in statting the design and the final product.
I'm interested on the dogs Bet they can smell hidden suicide bombers :lol:
Other than that, all the flyers army is good to go in other simple words AWESOME 8)
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