Utgardloki said:
So what are the alternatives to Runequest, and how good are they? Why (or when) choose one over the other?
To me, the secret of a good RPG is that the system should get the hell out of the way, and let me get on with the game. The less intrusive, the simpler, and the more streamlined (specifically, systems with a single universal resolution mechanic), the better, so long as the game still gives the impression that a specific action is taking place. Some games go too far - HeroQuest, for instance, has an excellent core mechanic, and some flashes of brilliance (especially the Augmentation mechanic), but the system as a whole just feels bland. They should also give me sufficient guidance to create a character, without being too intrusive and restrictive in creating the one I want. Again, HeroQuest goes too far, leaving no clues at all how to create a
good character. Lastly, I need some sort of 'Hero Point/Drama Point' system to allow players and GM alike some freedom from the dictates of random die rolls, without simply arbitrarily deciding on results.
So, my choices at the moment would be:
True20 (played a bit, it gets rid of most of the annoying bits of D20 but keeps the simple core mechanic, and indeed extends it. BAB and leveling up still annoy me)
New World of Darkness (a bit doubtful over the combined attack/damage roll, but essentially it's a good system - I intend to convert Tribe8 to use this system)
Unisystem (one of the best systems to get out of the way, one of the simplest resolution mechanics, and one of the best-supported systems around. Personally I prefer a mix of Cinematic and Full Unisystem, essentially Cinematic with more skills, and drop the combat maneouvres. Certainly my favourite at the moment)
RuneQuest has always sat too far on the crunchy side of these requirements. It was the best thing since sliced bread when the alternatives were AD&D and the like, but a lot of new designs have come & gone since then, and my own tastes in gaming have changed.
Wulf