I was just reading a thread on Enworld on how to make campaigns more like Pirates of the Carribean. I don't think he was trying to make his games more "piratey", but more like the action in the movie. I also think he was talking about the type of mood those movies have with the world.
Now hearing that Runequest combat was based on watching the fight scenes in Star Wars movies, does anyone think that the new Runequest would handle the sort cinematic action of the POTC movies.
As for me, I hope it can. Throughout both movies I was amazed at the action scenes. Straight D&D to me seems to rigid in what you can do, or for that matter what you can learn (class skills). I think skill based games are better in this regard, becasue you can choose exactly what you want to do, without potentially making a "screwed" up character.
I also think that the magic system of Runequest would work better also, being low magic compared to D&D. I probably would have casters be very rare, but there seem to be minor magic items around.
Now hearing that Runequest combat was based on watching the fight scenes in Star Wars movies, does anyone think that the new Runequest would handle the sort cinematic action of the POTC movies.
As for me, I hope it can. Throughout both movies I was amazed at the action scenes. Straight D&D to me seems to rigid in what you can do, or for that matter what you can learn (class skills). I think skill based games are better in this regard, becasue you can choose exactly what you want to do, without potentially making a "screwed" up character.
I also think that the magic system of Runequest would work better also, being low magic compared to D&D. I probably would have casters be very rare, but there seem to be minor magic items around.