jadrax said:What we should be focusing upon here is do we feel the Runequest system is mechanically a close fit to the films. I must admit I am not convinced it is.
Well, as for MRQ, we don't know yet. It all dependis on how the new movement changes work.
As for past edtions of RQ, well there is at least one RQ inspired RPG set in that time peroid, FGU's Privateer's & Gentelmen. THe role-play rules for that game are pretty much based on RQ2. It even has SIZ (called MASS), and category modifers like RQ2. THe whole thing was modifed to fit the setting of course, but the RQ roots were obvious. Oh, and it was written by a guy who later went on to become a successful and famous writer of SciFi books.
Even FGU's Flashing Blades (loads of fun) had a few common characterstic with RQ (one of the few games that used experience checks), but it is not an RQ derative.
IMO, if you want a cincematic feel, perhaps the best RPG is the old James Bond RPG. Personally, I've found the system to be the most cinematic of any game I've played. The Hero Point system, where players can spend point to adjust thier rolls, had been adopted in some fashion by many games that have followed. Of course, the rules really were not designed with pirates in mind, and would benefit form a little expansion in covering swordplay (there are rules that cover it, but I know I'd want to add a bit more for a swashbuckling game), and sailing ships.
A lot of the game's rules would port over well though. THe game's Charisma skill would be very useful in keeping a crew in line or impressing a member of the fair sex.
As for MRQ, I think we need to see it, before we can decide how well it could work.[/i]