I think the rules were excellent, excepted magic perhaps a bit too difficult to interpret sometimes.Vadrus said:Bah, why did they have to release a new version of Runequest, I've only just finished writing my own game for my group and now they'll all be clamouring to bring the RQ campaign back.
How the gods mock me :shock:
I just hope the new rules make more sense than the Hero Wars ones did
Vadrus
I found the RQ2 battle/rune magic rules very clear and easy to use, if a bit lacking in flavour. I never felt that the RQ3 sorcery rules fitted in very well. Although I liked Sandy Peterson's alternative sorcery system, they were still a bit unclear.The King said:I think the rules were excellent, excepted magic perhaps a bit too difficult to interpret sometimes.
Axiom said:As an Indie computer game developer I am wondering about the OGL as well.
Is this kind of thing covered?