andakitty said:
It gives me more hope for MRQ, because I believe they have Perrin on board as an 'advisor', as it were.
Really? Can you tell me where to look to confirm that? That would be the best bit of news I've heard about MRQ. It gives me hope that it might actually be RQ, or at least SPRQ rathern than just some other RPG that bought the name.
andakitty said:
Pendragon, huh. You must like social mechanics mixed into your gaming. That one didn't stick too well with me, I think because the person who tried to run it was trying to do hack and slash.
I've seen Pendragon misused that way. A lot of people try to D&D it. It isn't that sort of RPG. THe social stuff is a nice addition to a RPG (puts the RP into RPG). Too much combat ruins a game. First, you tend to loose too many PCs if you fight all the time (dice will do that to you). Second, combat loses it's dramtic value if you can't walk out of the dungeoun without tripping over a dead body. Third, combat becomes a bit boring after awhile. Most decent GMs can calculate the odds (I hope so, if not they are going to screw up and slaughter a lot of PCs), and so can most decent players. After a time, everyone should relaize if an encounter is an actual threat, or if it is another "go through the motions" sort of thing. Taking the 140% up against the 30% is fun once, but gets stale if you are spening half the night doing it.
What makes Pendragon fun is the long term, campaign aspects of the game. You character can have a family and leave things to his sons. It is sort of nice to pass on that enchanted sword (a very rare item in Pendragon) to your son. Especially since in other RPGs you loose everything when you character dies.
We also took some of the material from RQ2, weapon and combat rules, strike rank, encumbrance and so on. Some of the group at that time loved RQ but were not so fond of Glorantha. Or the Young Kingdoms. All of which points to BRP's versatility and gives yet more hope for MRQ.
I ran more non-Gloranthan RQ that Gloranthan RQ. Partly becuase some of my players werenot font of Glorantha, but mostly because the vast majoity of my gaming group just couldn't get a good working grasp of battle magic. One thing about Glorantha is that you can't play a D&D style of fighter and leave the magic to thers. Everyone, espeically in the big leagues, needs to use the battle magic effectively. I tried to teach them so tactics, but it didn't work out. Heck, I even tired to convince a group of 3E D&Ders to have everyone take a level of Sorceror or Wizard just so we could pull off Rq's classic "gang disrupt" tactic in D&D. It's amazing what six to 8 magic missiles fired at one target can do in D&D. I thought it really qwould have givien us a nasty countermeasure to an enemy spellcaster.
On the other hand, I was a big Elric/YK fan (it was why I bought the game in the first place, and what really broke me away for AD&D. Until then I was trying to rework AD&D rules to address the thing I didn't like. Strombringer just cheucked all the crap that I hated and built a game from the ground up). I ran YK games for years (even in RQ). It's a depressing place though.
And here is a tip for you. If you want a rpg with a good balance of playability, flexibility and realism, check out Epic rpg. I was about to order it when I found out MRQ is to be a cousin of BRP. I still might. It is the kind of game that at the very least could be a good resource for a BRP or other game. There are some good, objective reviews at rpg.net, if you have time and inclination. It does use a 2D10 roll high target system, just so you know.
Epic, huh. I'll have to look it up. Lately I picked up the new Usagi Yojimbo RPG (from Sangiune, not Gold Rush) and have been rather pleasantly surprised. It has a lot of neat options, is fairly simple (if differnet), and has a combat system that allows for lots of customization, and has that "mobile combat" feel that MRQ is supposed to have. Oh, and it can be a deadly as hell too. Not that it always is so. IMO you need that one shot kill thing in a RPG if it has to handle things like iaijutsu duels or even showdowns with sixguns.