hey everybody. i used to have a lot of the old Runequest stuff years back, but sold it
Actually, i didn't use it a whole lot and transitioned back to 2nd edition D&D.
Anyways, i'm looking forward to this. I'm tired of the 3.x spell system and REALLY want something new, innovative, that puts the fun and mystery back into magic.
How did magic work in the old system, and do you think they're changing it much?
It seems like there isn't a master HP rating, so i also wonder how that's going to pan out. Mutants and Masterminds and True 20 use a Damage Save system, but i don't know if RQ even has a save mechanic.
Sorry if this is rehashed old questions.

Anyways, i'm looking forward to this. I'm tired of the 3.x spell system and REALLY want something new, innovative, that puts the fun and mystery back into magic.
How did magic work in the old system, and do you think they're changing it much?
It seems like there isn't a master HP rating, so i also wonder how that's going to pan out. Mutants and Masterminds and True 20 use a Damage Save system, but i don't know if RQ even has a save mechanic.
Sorry if this is rehashed old questions.
