ledpup said:
I changed the title. You're correct, there isn't an error and it's clearly a deliberate decision that most RPG designers have made.
Thanks ledpup, I appreciate that.
Do characters improve without boundaries? I'm suggesting that whatever we may believe, it's the dice (in RPGs) that create the boundary. When you have a skill of 220%, I'm not entirely sure what that could mean. Even with penalties applied, it's a bit hard to fail. In unopposed tests (e.g., combat), I don't understand why you'd roll the dice.
This brings up an incidental issue about the speed of character progression. I agree that raising skills well beyond 100% can seem rather pointless, save for situations where a PC may potentially face massive penalties (climbing a ice covered wall for example).
In one of the original playtest campaigns we've now been playing for 50+ episodes with skill improvements awarded after almost every session. However, despite 21 months of play nobody has yet raised a skill to over 90%. My personal character has the following skills for example...
Athletics 65%, Boating 26%, Brawn 70%, Culture (Quinpolic League) 60%, Dance 23%, Draconic Mysticism 10%, Driving 28%, Evade 53%, Evaluate 25%, First Aid 28%, Influence 59%, Insight 60%, Language (Seshnegi) 78%, Language (Waertagi) 31%, Lore (Monsters) 74%, Lore (Seshnela) 80%, Lore (Stygianism) 79%, Lore (Swamp Spider) 30%, Perception 71%, Persistence 69%, Resilience 69%, Riding 28%, Shiphandling 88%, Sing 25%, Sleight 28%, Stealth 51%, Survival 28%, Swim 65%, Unarmed 73% and Harpoon 87%.
Common Magic 55%, Manipulation 62%, Sorcery (Grimoire of Dim Depths) 72%, Divine Magic (Stygianism – Ship of Life) 79%, Pact (Magasta) 63%
So save for the occasional piece of augmentation magic we rarely experience the heady levels of mastery. Of course as players we like to apply our Improvement Rolls to those skills we used during adventures and nobody is out to game the system for maximum effect.
Most of our major 'advancement' is via reputation, performing ethical deeds and gaining increasingly more potent enemies, such as the Inquisition of the Rokari Church (a real sign of success). Despite a fair amount of combat and facing some near unbeatable opponents we have survived due to wits or innovative spell use rather than needing super-high skills.
However I know other folks have different play styles, so it'd be interesting to see how far PCs in their campaigns have progressed.