Utgardloki
Mongoose
While driving home, I was thinking of how to model a druid in Runequest. I don't mean how to convert a D&D druid into runequest rules, but how to make a Runequest character that is true to the original concept of the druid.
I don't have the Runequest Companion (yet, and I might not be able to get it before I need this concept to work), but I'm perfectly willing to add/change things to make druids work.
My thoughts so far is that a druid would use wizardry, but would not have the Read Magic skill (unless picked up from another type of wizard), and thus would be limitted to the spells that he was able to memorize and master. A druid could memorize a number of spells equal to his Intelligence.
A druid would also be able to learn the Shapechange skill, with which he could change himself into an animal three times a day.
I might want to make that a Legendary Ability, reflecting that only the greatest of druids would be able to shapechange. There could also be other Legendary Abilities to extend the shapechange abillity, or to be able to cast more spells or spells that are more powerful than he ordinarily could master without the ability.
Perhaps there could be a skill called Druid's Art which would enable supernatural wilderness feats such as walking across fresh snow without leaving tracks, or hiding in a forest with no chance of being seen.
I remember in one story called "Diedre", druids literally tore up the landscape. That gives me an indication that at the most powerful, druids should be able to wreak havok, but such abilities would not normally be brought into play, perhaps requiring casting times way beyond a normal combat, and draining the character's Power or entailing other costs. Also, only the most power druids would have access to such power, so it would be more than just making an uber-difficult spellcasting skill roll.
Any PC druids, of course, would have power levels in line with everybody else.
I don't have the Runequest Companion (yet, and I might not be able to get it before I need this concept to work), but I'm perfectly willing to add/change things to make druids work.
My thoughts so far is that a druid would use wizardry, but would not have the Read Magic skill (unless picked up from another type of wizard), and thus would be limitted to the spells that he was able to memorize and master. A druid could memorize a number of spells equal to his Intelligence.
A druid would also be able to learn the Shapechange skill, with which he could change himself into an animal three times a day.
I might want to make that a Legendary Ability, reflecting that only the greatest of druids would be able to shapechange. There could also be other Legendary Abilities to extend the shapechange abillity, or to be able to cast more spells or spells that are more powerful than he ordinarily could master without the ability.
Perhaps there could be a skill called Druid's Art which would enable supernatural wilderness feats such as walking across fresh snow without leaving tracks, or hiding in a forest with no chance of being seen.
I remember in one story called "Diedre", druids literally tore up the landscape. That gives me an indication that at the most powerful, druids should be able to wreak havok, but such abilities would not normally be brought into play, perhaps requiring casting times way beyond a normal combat, and draining the character's Power or entailing other costs. Also, only the most power druids would have access to such power, so it would be more than just making an uber-difficult spellcasting skill roll.
Any PC druids, of course, would have power levels in line with everybody else.