RuneQuest 6

In Sweden, I would say that BRP used to be the norm in RPGs. The #1 RPG in the old days was "Drakar och Demoner", a Swedish BRP derivative (BRP + Magic World). But most people played the Swedish version, not RQ. Today, when I look at what's left of the RPG scene, Swedish and indie RPGs seem to be the trend. By far, the most widespread and successful BRP game over here is CoC. And the old "Drakar och Demoner", which sold in over 100 000 units. And that is quite high for a BRP game, I think...
 
hmm interesting - although it does not bode well for the continuation of Legend IMO........

I liked some aspects of RQ2 and some less so - but see no need to pick up RQ6 as at present no Eternal Champion connection and I have zero interest in Glorintha. Ironically I would have prefered RQ2 to be less setting specfic........

The gamers I know have a massive disparity in taste - several swear by Pathfinder D+D and hate 4th ed or 3rd Ed - others love Warhammer/ Deadlands - still others like quirky "hippy" systems and still others like Savage Worlds (which Ireally really don't like at all)
 
DamonJynx said:
I think there's probably two reasons for that:

1. We're opinionated bastards and like to share (maybe that's just me :wink:)
2. We like the underdog, the road less traveled...

D&D sells much better than most other RPG's in my FLGS, so I'm a bit surprised by that. Though that's probably not a good indication. I think CoC is fairly popular over here though.

Aldo most people think kiwis are from Aussie too...
 
Da Boss said:
- several swear by Pathfinder D+D and hate 4th ed or 3rd Ed -

Interesting as how Pathfinder is just v3.x tricked up a little...kinda like what I imagine MRQII/Legend vs RQ6 will be like.
 
DamonJynx said:
Da Boss said:
- several swear by Pathfinder D+D and hate 4th ed or 3rd Ed -

Interesting as how Pathfinder is just v3.x tricked up a little...kinda like what I imagine MRQII/Legend vs RQ6 will be like.
What do you mean by that? That RQ6 will be the "D&D 4th Ed", but Legend will be the "Pathfinder" that steals the Big Name's lunch?
 
Not at all Phil. Pathfinder is another 'evolution' if you like, of D&D V3.5. What the guys (and gals I assume) at Paizo did, what was basically expand on D&D v3.5 tweaking it here and there, and fixing some of the stuff that was broken. It is nothing, I mean NOTHING, like D&D 4E. D&D 4E, to me at least, is a tabletop version of a collectible card game. It was moderately OK at first but fast became excrement (IMHO only).

What I meant was that in comparison MRQII/Legend would equate to D&D V3.5 and RQ6 to Pathfinder.

I apolgise if my PP was misleading or poorly written.
 
DamonJynx said:
Not at all Phil. Pathfinder is another 'evolution' if you like, of D&D V3.5.
That's what I meant - in this analogy, MRQII is D&D3.5, Legend is Pathfinder - same system but without the trademark name, and MRQ6 is D&D4. I think the analogy is poor, as MRQ6 won't be as different from MRQII as D&D4 is from D&D3.5, not that I actually know how different the D&Ds are. But the "compatible with the previous edition, but without the trademark" part of the analogy works just fine for Legend.
 
drdentista said:
In Sweden, I would say that BRP used to be the norm in RPGs.

We had our own rather small circle that didn't mix too much with other groups. Some of us got Drakar och Demoner when it came out, but for one short campaign I ran we prefered RQ. It was mostly AD&D or RQ, but then we cut our teeth on American games.
 
jarulf said:
We had our own rather small circle that didn't mix too much with other groups. Some of us got Drakar och Demoner


Does that translate to "Dragons and Demons?"
I speak Danish which is similar to Swedish. I used to live in Denmark some years back.
 
PhilHibbs said:
DamonJynx said:
Not at all Phil. Pathfinder is another 'evolution' if you like, of D&D V3.5.
That's what I meant - in this analogy, MRQII is D&D3.5, Legend is Pathfinder
That would be your analogy yes, because I don't believe that is what DamonJynx's anlaogy was. If so I would say your analogy is not as accurate as DamonJynx's.

MRQII/Legend is D&D3.5
RQ6 is Pathfinder

Pathfinder wasn't just a reformat of the same rules, it made many minor changes that as a whole resulted in a significantly different product (though whether for the better or not is debatable, I play PF but thought it should have gone further and some of the changes made things worse).
 
danskmacabre said:
Does that translate to "Dragons and Demons?"
I speak Danish which is similar to Swedish. I used to live in Denmark some years back.

It does, yes. 1st ed Drakar och Demoner was a (horrible) translation of Chaosium's BRP booklet that came with a lot of their games at that time and the Fantasy World book from Worlds of Wonder. I only played the first two editions, but it saw a lot change over time, even moving to a D20 instead of d100.

I played with an English fellow on IRC some years back who lived in Denmark at the time, in a HeroWars/HeroQuest game set in Prax/Pavis. Not you by any chance?
 
jarulf said:
It does, yes. 1st ed Drakar och Demoner was a (horrible) translation of Chaosium's BRP booklet that came with a lot of their games at that time and the Fantasy World book from Worlds of Wonder. I only played the first two editions, but it saw a lot change over time, even moving to a D20 instead of d100.

Ah I thought it looked a bit similar.
My Danish isn't perfect, but I get by on it and can hold a conversation easy enough, as my wife's parents don't speak English.


I played with an English fellow on IRC some years back who lived in Denmark at the time, in a HeroWars/HeroQuest game set in Prax/Pavis. Not you by any chance?

No, I'm Australian.
I lived on Jylland in between Randers and Aarhus in a very small village some years back.
We live in the UK atm, but are moving to Australia soonish.
My wife is Danish, our kids are born in Denmark.
 
DigitalMage said:
That would be your analogy yes, because I don't believe that is what DamonJynx's anlaogy was. If so I would say your analogy is not as accurate as DamonJynx's.

MRQII/Legend is D&D3.5
RQ6 is Pathfinder

Pathfinder wasn't just a reformat of the same rules, it made many minor changes that as a whole resulted in a significantly different product (though whether for the better or not is debatable, I play PF but thought it should have gone further and some of the changes made things worse).

100% Correct. Thanks Digitalmage.

Phil, did you read the whole post? Having just come from D&D to D100 gaming I do have some notion of D&D's iterations. My post quite clearly said:
damonjynx said:
What I meant was that in comparison MRQII/Legend would equate to D&D V3.5 and RQ6 to Pathfinder.
I'm suggesting that MRQII & Legend are one and the same game as there will be little or no revision, just cosmetic changes to meet legal requirements regarding the RQ and Gloranthan licenses. I thought I made it quite clear the D&D4E was a completely different game and not part of the comparison. The only similarities between D&D 3.5 and D&D 4E are that it's published by the same company and uses a D20 for resolution.

The whole point was that Da Boss stated some of his players loved PF but hated D&D3.5, which I though a little strange as PF (which BTW I haven't played) is based on and shares a bucket load of mechanics with D&D V3.5 .

Added: Just for further clarification, this is how I would equate the editions of D&D & RQ from D&D V3.0 onwards:

MRQ1 (D&D3.0) -> MRQII/Legend (D&D3.5) -> RQ6 (Pathfinder)
 
DamonJynx said:
I don't think it will matter in the long run. Most GM's will take bit's and pieces from each of the game systems that suit their game. Have a look at Da Bosses post regarding his Elric system! It's a complete mish-mash (I mean that in a nice way) of various iterations of Stormbringer and RQ - but it works for him and that's what's important!

I have to agree with this. I will buy suppliments from who ever makes them, which looks more like Mongoose. DV is the main line but anything else that might be interesting.

I will not be buying either system again. What is the point? What differences are people expecting?

Oh, yes, hello from Sydney (as you can see by my post number and the time I joined I tend to read more the type)
 
jarulf said:
drdentista said:
In Sweden, I would say that BRP used to be the norm in RPGs.

We had our own rather small circle that didn't mix too much with other groups. Some of us got Drakar och Demoner when it came out, but for one short campaign I ran we prefered RQ. It was mostly AD&D or RQ, but then we cut our teeth on American games.

As did we :-) At the time my group completely jumped Drakar och Demoner in favor of D&D, AD&D and RQ. DoD felt very lame in comparison. However, right now I've bought DoD 4 for my son and his pals, and reading it, I can't help but notice that it's very much like MRQ. Things like legendary abilities, hero points, success levels when rolling for skills, opposed skills resolution etc. And it's from 1991! I'm actually quite impressed... The 1991 ed of the rules are a really good BRP fantasy RPG in my opinion.
 
DamonJynx said:
Da Boss said:
- several swear by Pathfinder D+D and hate 4th ed or 3rd Ed -

Interesting as how Pathfinder is just v3.x tricked up a little...kinda like what I imagine MRQII/Legend vs RQ6 will be like.

Sorry to cause confusion - 4th ed tends to evoke more strong feelings - I know several D+D players who will not play it given any choice (same as me and Savage Worlds even though I enjoy Deadlands.........). I think those who now play pathfinder get frustrated with 3 and 3.5.

Not played Pathfinder myself........
 
I for one think that Mongoose is better off shelving Legend as a system, and buying licenses to support Design Mechanism's RQ6.
After all, Lawrence Whitaker and Pete Nash were the main writers for MRQ2 which is a great system, so why work against them?

If I were Mongoose I'ld create supplements to go with the latest RQ6 rules. Holding some pretty big licenses will be the way to go, since it'll all be about setting. They should keep Dues Vult and Wraith Recon, but the biggie will be Young Kingdoms.

Mongoose needs to claw back the license for CONAN and port it to RQ6 which will be the most appopriate system for that setting, not D20.

If Mongoose had both ELRIC and CONAN as settings for RQ6 then it won't compete with Glorantha, it'll compliment it. Depending on how popular the upcoming CONAN movie, this could really be a winner
 
Mankcam said:
I for one think that Mongoose is better off shelving Legend as a system, and buying licenses to support Design Mechanism's RQ6.
That's a large slice of pride to swallow, also I imagine it is inconvenient for a publisher to not have control of the rules system and its revision and publishing schedule. What use would it be having Age of Treason on the shelves if The DM couldn't get RQ6 up there next to it? If one product partly exists to support the sales of another, how does that work when they are not owned by the same company?
 
You're right, of course. Just airing my thoughts without logic backing it up.
I am concerned though, that having too many cooks concocting similar recipes won't be good for buisness. I just feel Mongoose's strengths will lay in its settings and source material, given the fact that they'll have strong competion in regards to rules mechanics.

As far as systems go, MRQ2 vs BRP BGB, they are similar but different, different enough to have their own adherents.

Legend vs DM RQ6? Considering RQ6's authors are also the authors of the previous system for Legend (ie MRQ2) - that this is gonna get confusing, and likely to be double-dipping. Best to consolidate system mechanics in my opinion.

Anyway time will tell, I'm certainly not jumping ship from Mongoose anytime soon, the current products are good, but future products will be the deciding factor
 
With AoT at the printers, I obviously have had some concerns over this. However in the first instance there's a fair bit of rules modding anyway to provide unique flavour, some of which can be treated as optional if you don't care for it. Some of it is not - there's an alternative framework to the way cults and religion work, which essentially introduces a lot more pluralism, and makes cults one way, but not the only way, to get close to a deity. This is specific design choice to reflect the culture of the setting. With that in mind, those mods are likely to equally apply whichever rules set you eventually use.

So far as I know at this point AoT will be pretty compatible for those who buy into the RQ6 rules set when that comes out. I won't be surprised if RQ6 has a lot of tweaks that mean recalculating Combat Actions, Strike Ranks etc - I can only hope there's not too much of that, just to save people using material and settings from both systems a lot of work - particularly for the more powerful NPCs who have to be quite carefully crafted.
 
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