danskmacabre
Mongoose
But isn't there BRP as well, which is an iteration of RQ?
danskmacabre said:So Runequest 6, is this replacing BRP or is is Runequest 5 some other iteration of RQ?
It's all so very confusing, so many different version of Runequest out there.
Open quest
MRQ2/Legend (MRQ1 a few years before that)
BRP, it looks like this is it's own version of Runequest.
So Runequest 5, now to soon become Runequest 6.
Probably other versions out there I'd imagine.
danskmacabre said:There was a a time when there was just Runequest and sure it came out with new versions every now and then, but still one supported set of rules.
I think the whole Runequest thing is very confusing and I quite like the RQ system in general.
It must be very difficult for new people to the system to figure out what to get and what suits them.
And frustrating with new versions of various iterations coming out, changing names.
I'd imagine this must be scaring people off.
Stainless said:For grognards I think this is a problem,
danskmacabre said:But isn't there BRP as well, which is an iteration of RQ?
duncan_disorderly said:Stainless said:For grognards I think this is a problem,
Grognards will continue to use the mixture of RQ2 and RQ3 that they always did before Mongoose were even a glint in Matt's eye...
If you count that then you should count Fantasy World, Call of Cthulhu, SPQR, Drakar och Demoner etc. - sure, the published BRP Big Gold Book is the closest to Avalon Hill 3rd Edition RuneQuest. But it isn't RuneQuest because it doesn't say RuneQuest on the tin. As far as Greg is concerned - and he's the one who owns the IP - there have been five published editions of RuneQuest, looky-likeys don't count.danskmacabre said:But isn't there BRP as well, which is an iteration of RQ?
medievaladventures said:Newtus said:What opportunities as a publisher and fan am I missing because I have to use the HQ Gateway license instead of an OGL?
The ability to present alternative rules (for e.g. removing hit locations and using general hit points) would be prohibited by the Gateway license,
the ability to rework the game into something new (e.g. OpenQuest)
and possibly the ability to combine OGL material from other game systems into the setting/adventure/game that you're publishing.
It doesn't seem like using the Gateway license provides much aside from the use of the logo that couldn't be done with fair use and nominal use under copyright and trademark law.
medievaladventures said:The ability to present alternative rules (for e.g. removing hit locations and using general hit points) would be prohibited by the Gateway license,
RosenMcStern said:While Newt has a book in the making that provides alternate rules for HeroQuest through the Gateway license, I have a published one that does so. You _can_ put alternate rules in, if you want. You do not even need approval for this.
danskmacabre said:Speaking from the POV of someone more coming from playing the RQ via Stormbringer/Elric over the years rather than specifically RQ/Glorantha, it looks quite confusing.
PhilHibbs said:So, what clause in the Gateway Licence is giving medievaladventures the impression that this is not allowed?
Licensee will not define, redefine, or alter HeroQuest rules in a Licensed Product.
Or, if you want to make something completely original without referring to the "RQ SRD", you don't even need the OGL. The OGL places restrictions on the user in return for concessions in the use of certain terms or bits of text. Its usefulness is directly related to how much of that text is included in the SRD. The MRQ1 SRD is not that useful in that regard, compared to the D&D 3.5 SRD for example.RosenMcStern said:If what you want to do is to make something completely original, you can do this by using the MRQ1 OGL, or the OpenQuest OGL.
That's the spirit, you young whippersnapper! Why, I was running and playing RQ2 with only the rulebook for years before I even saw a copy of Cults of Prax. Oh, how the internet spoils us.danskmacabre said:Still there's lots of old edition stuff out there and fan made stuff for Elric/Stormbringer anyway and maybe I should just get used to working with that.
The RQ6 core rulebook will specifically not have Glorantha in it, so that people with no interest in Glorantha don't have to buy pages they don't want (my favourite bit of the announcement). It will still have CMs and hit locations, but sounds like it will also have more new stuff as well as fixing errata.danskmacabre said:I'm very curious to see if RQ6 is just a rebadged MRQ2 with tweaks and Glorantha put back in. Especiallyif it keeps to the CAs, CMs, hit locations and the rules cleaned up a bit.
Vile said:The RQ6 core rulebook will specifically not have Glorantha in it, so that people with no interest in Glorantha don't have to buy pages they don't want (my favourite bit of the announcement). It will still have CMs and hit locations, but sounds like it will also have more new stuff as well as fixing errata.
medievaladventures said:PhilHibbs said:So, what clause in the Gateway Licence is giving medievaladventures the impression that this is not allowed?
This:
Licensee will not define, redefine, or alter HeroQuest rules in a Licensed Product.
PhilHibbs said:So, what clause in the Gateway Licence is giving medievaladventures the impression that this is not allowed?
medievaladventures said:Licensee will not define, redefine, or alter HeroQuest rules in a Licensed Product.
So there's a clue that you can present your own rules amendments, but it's still pretty thin, and could be interpreted as being limited to explaining how a particular HeroQuest rule could be applied.Without limiting the foregoing, Licensee may create original material that adds to the applicability of the HeroQuest rules, so long as this original material complies with the preceding sentence.