Hi there everybody !
I have a question about 2 points of the rules, you see, I'm creating my own universe based on Legend basic rules, and I didn't find any rules about the man-made traps (like collets, trapdoor, mousetraps, ...) and how to free himself of that trap. Rules about Skinning are not in the basic book too, maybe you know any rules about it ?
It's important for me, I create so many things in this verse and I want to know if I have to create rules to make him efficient. If you're asking yourselves : "Why will he want to skin an animal on this rpg ?", I'm creating one of the guilds of the central kingdom of my world (who count many many lands and countries), the Hunters Guild, and as I want to have a rpg allowing people to play with one character only, I want to create a real economic life and real crafting materials.
Thanks !!
P.S.: I'm French, so if I'm sorry you have to read bad used words and sentences.
I have a question about 2 points of the rules, you see, I'm creating my own universe based on Legend basic rules, and I didn't find any rules about the man-made traps (like collets, trapdoor, mousetraps, ...) and how to free himself of that trap. Rules about Skinning are not in the basic book too, maybe you know any rules about it ?
It's important for me, I create so many things in this verse and I want to know if I have to create rules to make him efficient. If you're asking yourselves : "Why will he want to skin an animal on this rpg ?", I'm creating one of the guilds of the central kingdom of my world (who count many many lands and countries), the Hunters Guild, and as I want to have a rpg allowing people to play with one character only, I want to create a real economic life and real crafting materials.
Thanks !!
P.S.: I'm French, so if I'm sorry you have to read bad used words and sentences.