I just read this in a different thread:
This whole thing has me a little bugged. One of the best and most unique things about RQ was that Spirit Magic was VERY common. If you needed to kill a rat, use Disruption. If you need to chop wood, use Bladesharp and it is a snap. The spells were minor for the most part, but made sense in the context of Glorantha.
The new Rune rules in MRQ are GREAT... if they were used for Devine Magic instead of Spirit Magic. I know they call it Rune Magic, but it isn’t really, it uses the same spells from the Spirit Magic list of RQII and III.
Now, to have even a basic set of spells you have to have half a dozen Runes attuned, and need to find just the right rock or stick or piece of apple pie to hold while you cast the spell (should be a rule of 1D3 actions needed for every 6 runes after the 3rd). Loose it and you can NEVER use the rune for spell casting until you find THAT EXACT Rune. A Rune just like it is not enough.
So, now, every one that used to be an integral part of the mythic fabric of the world is a drooling minion. It looses something major in my opinion. The average bar maid will not have befuddle as a means of stopping some barbarian from pinching her... lots of kids will die because their parents can not use Heal on them after the inevitable farm accidents. It seems like the Gods have abandoned Man to his fate... somewhat before the next age.
Now, none of this is intended as a whine fest. Unlike a lot of the posts here I am not going to chant “Cannon! Cannon!” and expect Mongoose to fix it. I will just fix it in my game and post (under the SRD) a fix for it on my page... but I did want the fine folks at Mongoose to know how I felt, and wanted to hear some feedback on this from the rest of us (well, I would love to hear from Mongoose folks too! LOL).
Thanks for your time guys. (Those with them start casting Armor, Bladesharp, and any other spells you think you might need... I will trust to Mother Kygor my self.)
algauble said:A little off topic, but along related lines, I was thinking about trying to use a hybrid RQ3/MRQ magic system. What I have in mind:
You would integrate runes more or less as written, but they'd be a bit rarer than the current rules imply, and a bit more special.
Instead a few points of Spirit Magic here or there would be commonplace.
Having the appropriate rune would grant you a bonus to cast the spell, or maybe a reduced MP cost. You'd also get the normal special abilities from rune integration. Maybe to integrate with a rune you'd first have to beat the rune in spirit combat... (instead of the persistence test)
I haven't figured out the details yet. Anyone have any suggestions?
This whole thing has me a little bugged. One of the best and most unique things about RQ was that Spirit Magic was VERY common. If you needed to kill a rat, use Disruption. If you need to chop wood, use Bladesharp and it is a snap. The spells were minor for the most part, but made sense in the context of Glorantha.
The new Rune rules in MRQ are GREAT... if they were used for Devine Magic instead of Spirit Magic. I know they call it Rune Magic, but it isn’t really, it uses the same spells from the Spirit Magic list of RQII and III.
Now, to have even a basic set of spells you have to have half a dozen Runes attuned, and need to find just the right rock or stick or piece of apple pie to hold while you cast the spell (should be a rule of 1D3 actions needed for every 6 runes after the 3rd). Loose it and you can NEVER use the rune for spell casting until you find THAT EXACT Rune. A Rune just like it is not enough.
So, now, every one that used to be an integral part of the mythic fabric of the world is a drooling minion. It looses something major in my opinion. The average bar maid will not have befuddle as a means of stopping some barbarian from pinching her... lots of kids will die because their parents can not use Heal on them after the inevitable farm accidents. It seems like the Gods have abandoned Man to his fate... somewhat before the next age.
Now, none of this is intended as a whine fest. Unlike a lot of the posts here I am not going to chant “Cannon! Cannon!” and expect Mongoose to fix it. I will just fix it in my game and post (under the SRD) a fix for it on my page... but I did want the fine folks at Mongoose to know how I felt, and wanted to hear some feedback on this from the rest of us (well, I would love to hear from Mongoose folks too! LOL).
Thanks for your time guys. (Those with them start casting Armor, Bladesharp, and any other spells you think you might need... I will trust to Mother Kygor my self.)