With all of the mathematical scrutiny of the new MRQ going on, I just had a quick thought here regarding the new MRQ taking a character's Characteristic's into account when determining a character's skills where older editions of Runequest did not.
I have never played RQ2 and have only a modest exposure to RQ3, but from my understanding, the base skill percentages in both of those systems did not include a component based on the character's Characteristics scores. Is that correct ?
If so, if you compare two characters who have a 35% chance to Dodge while one has a Dexterity of 6, and the other has a Dexterity of 18 - in RQ2, or RQ3, the high Dexterity would have no bearing on the character's chance to Dodge ?
Am I understanding this correctly, or am I way off base ?
If that assumption is correct, that seems way off base and wonky to me.
Thanks.
I have never played RQ2 and have only a modest exposure to RQ3, but from my understanding, the base skill percentages in both of those systems did not include a component based on the character's Characteristics scores. Is that correct ?
If so, if you compare two characters who have a 35% chance to Dodge while one has a Dexterity of 6, and the other has a Dexterity of 18 - in RQ2, or RQ3, the high Dexterity would have no bearing on the character's chance to Dodge ?
Am I understanding this correctly, or am I way off base ?
If that assumption is correct, that seems way off base and wonky to me.
Thanks.