No, playtesting finished a while ago...Prophet said:Most of it is still in the playtest arena from what I have heard.
TrippyHippy said:Oh really?!
Then may I still humbly suggest that combat rolls are all thrown at the same time - Attack (%) + Hit Location (D20) + Damage (other polyhedrals), and that Strike Ranks are purely calculated without a dice randomizer?
Thanks.
:wink:
TrippyHippy said:Very fast, very easy, and I don't see why maneuvers can't be bought in the same way.
I just like the idea of 'pooling' all the different shaped dice together - like in a board game - throwing them all with one flick of the wrist, and then 'reading the bones' to work out the outcome.
Very fast, very easy, and I don't see why maneuvers can't be bought in the same way.
In the case of strike ranks, I'm all in favour of having the calculations all sorted out previously, written down on the sheet, and then simply have the the characters respond on their 'turn' in the round (with the number of actions being reduced by defensive reactions).
Ha! You young 'uns don't know ye're born!RosenMcStern said:I have been playing RuneQuest for more than twenty years now, and I have never seen a player roll even the location die together with the percentile dice. Reading the results one at a time increases the fun for all players I have played with. Your Fun May Vary.
Vile said:I suspect a lot of it just stems from how one was initiated into the hobby and what one's group did at the time. While I have never got into the fistful of dice thing myself, I've come to know plenty of RQ (or whatever) players who have.
Well technically you could design RQ to work that way. The new Warhammer FRP does precisely that. Thing is, if you're going to have that kind of mechanic you should really design the rest of the system around it in which case you end up making your own system.TrippyHippy said:I just like the idea of 'pooling' all the different shaped dice together - like in a board game - throwing them all with one flick of the wrist, and then 'reading the bones' to work out the outcome.
TrippyHippy said:In the case of strike ranks, I'm all in favour of having the calculations all sorted out previously, written down on the sheet, and then simply have the the characters respond on their 'turn' in the round (with the number of actions being reduced by defensive reactions).