Ronin Arts: Expanded Professions now available in print . .

philreed said:
robyn said:
Picked it up on line earlier today..it looks to be good...offers lots of options for those of us who are not into Glorantha...appreciate this is heresy!

Thank you.

Yeah, I figure one of the biggest issues facing the RQ is the fact that many initial fans will be Glorantha fans. As new settings are published in print this problem should correct itself but for now anything that isn't based on Glorantha concepts and history will likely face an uphill battle.

How is that one of the biggest issue facing RQ?

SGL.
 
Trifletraxor said:
How is that one of the biggest issue facing RQ?

Publishers using the OGL cannot use Glorantha. Fans of RQ are, as of now, mainly Glorantha fans. So any product that doesn't use Glorantha, or mesh with Glorantha, immediately has a smaller audience _and_ upsets Glorantha hardcore fans.
 
philreed said:
Trifletraxor said:
How is that one of the biggest issue facing RQ?

Publishers using the OGL cannot use Glorantha. Fans of RQ are, as of now, mainly Glorantha fans. So any product that doesn't use Glorantha, or mesh with Glorantha, immediately has a smaller audience _and_ upsets Glorantha hardcore fans.

That is an issue facing those publishers that produce stuff which does not mesh with Glorantha, not a big issue facing RQ. If you want a bigger audience, just publish something that does fit with the spirit of Glorantha.

SGL.
 
weasel_fierce said:
Uhm, RQ3 was detached from RQ. I have played runequest for years, and never touched Glorantha, untill a few months ago.

I know, but they didn't produce products incompatible with Glorantha. Especially on the rules section.

SGL.
 
weasel_fierce said:
Uhm, RQ3 was detached from RQ.

Interesting concept!

There are at least 3 different groups of people (potentially) buying in to MRQ, and keeping all of them happy will be tricky, - especially keeping them all happy in any single release!

In no particular order...
1) Glorantha fans. For many people, Runequest and Glorantha are synonamous. For these people "rules" material will stand or fall primarily on how it emulates (their vision of) Glorantha. (Mongoose have made this even more tricky by saying in the main rulebook that Glorantha is the "default" setting, but then defending the rules on the grounds they are generic and not gloranthan...)

2) Non Gloranthan old RQ Fans. RQ originally dates from the era when games did not come with detailed backgrounds (and the amount of Gloranthan background in the main RQ2 rulebook is fairly minimal), so many people were already using RQ as their preferred game engine for their home-brewed game. They will be looking for rules that maintain the "look and feel" of RQ2/RQ3 - so Classless, no levels, skill based, a game biased to supporting "Simulation" as a play style. Since many of these people deliberately chose RQ as an antidote to what they saw were the problems with (A)D&D, they are likely to be the most resistant to changes which, rightly oe wrongly, they see as making MRW more like d20.

3) People looking for a new "Open Source" Game. These people are generally new to RQ, and are looking to use it as the engine for games or supplements that they are hoping to publish and sell. They are not concerned with compatibility with either earlier editions of RQ or with any settings which are not Open Source. (It *may* be to these peoples advantage if MRQ and D20 are more similar than different if it allows them to easily reuse material designed for one Open Source system for the other.

Of course soon we will be adding the Lankhmar and Conan fans to the mix, and their perceptions are likely to be coloured by earlier versions of the game worlds and their opinions thereof...
 
So any product that doesn't use Glorantha, or mesh with Glorantha, immediately has a smaller audience _and_ upsets Glorantha hardcore fans.

I cannot see why. A good supplement about Fantasy Earth is always welcome by Glorantha fans. If the Vikings supplement of AH had not described an historical barbarian culture in such detail, all the references we currently use in Orlanthi games (carls, thralls, godi, runestones, etc.) could not be used. Confront the current level of realism of how the Sartar tribes are depicted with the almost-arthurian setting described in the Dragon Pass boardgame. My, DP even called the Praxians "Barbarian Horde"! And 80% of this is due to good, non-gloranthan supplements for RQ.
 
A good supplement about Fantasy Earth is always welcome by Glorantha fans.

Absolutely. Emphasis on the word "good" - RQ Vikings and Land of Ninja were both fine supplements - it was the later RQ Gateway products that were generally disliked and I think that was to do more with a lack of quality rather than the non-Gloranthan angle.
 
uh, my post was meant to say "Glorantha".. not RQ a second time.. maybe it would make sense then.. :oops:

If we look at the stuff thats planned, and has been mentioned, sooner or later, we will see RQ material that is completely un-Glorantha. I personally want a scifi / cyberpunk game.
 
For those that care about the printed version, my copy arrived today and looks fantastic. Lulu really does a great job printing books.

EDIT: Here's a photo of the book next to the RQ main rulebook, to show size.

samplebook.jpg
 
Nice!

philread, could you inform us what the rules are for using the RuneQuest logo? I know mentioning Glorantha is off limit, but what other restrictions did you have when you produced this book?

SGL.
 
Trifletraxor said:
Nice!

philread, could you inform us what the rules are for using the RuneQuest logo? I know mentioning Glorantha is off limit, but what other restrictions did you have when you produced this book?

SGL.

It is all in the SRD. There is a license logo in the SRD kit when you download it and the terms for using it.
 
weasel_fierce said:
uh, my post was meant to say "Glorantha".. not RQ a second time.. maybe it would make sense then.. :oops:

If we look at the stuff thats planned, and has been mentioned, sooner or later, we will see RQ material that is completely un-Glorantha. I personally want a scifi / cyberpunk game.

I feel the concept you talk about has already existed and been proven in previous RQ incarnations. Call of Cthulu etc. took the system out of the Gloranthan ethos and produced games which worked well and were great fun to play. Additionally the Gloranthan elements were reasonably easily to transport back into those campaigns for anyone who felt the urge. A 1930's investigative reporter with Rune spells stood a lot better chance of surviving long enough to defeat the supporters of Nyarlathotep, (as I remember it's spelt): of course they had equivalent magics themselves so fear of the unknown ruled, as it is supposed to in CoC.
So with this background it is really only a matter of time, and a publisher feeling the demand, before we see the branching out again of, what I consider to be, the best fundamantal gaming system still widely played.
 
Rurik said:
It is all in the SRD. There is a license logo in the SRD kit when you download it and the terms for using it.

The requirements for using the RuneQuest logo was pretty easy to understand. The OGL requirements were pretty greek though...

SGL.
 
Trifletraxor said:
The requirements for using the RuneQuest logo was pretty easy to understand. The OGL requirements were pretty greek though...

What do you have questions about? I've been publishing under the OGL for 4 years now so I may be able to help you understand it.
 
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