E Eryx Mongoose Jun 4, 2004 #1 Ok, the LW game doesn't use feats nor the same spell system as D&D, so whats the best way to take monsters from D&D for use in LW? Any ideas how to handle this?
Ok, the LW game doesn't use feats nor the same spell system as D&D, so whats the best way to take monsters from D&D for use in LW? Any ideas how to handle this?
B barrangas Mongoose Jun 4, 2004 #2 Best way would be to see how it works using the MM w/ HD, or in this case End. Dice, as levels to determine feats. Everything else is trial and error
Best way would be to see how it works using the MM w/ HD, or in this case End. Dice, as levels to determine feats. Everything else is trial and error
R robertib Mongoose Jun 7, 2004 #3 I am using an adventure module, using standard DnD monsters, and I have had no problems using the monsters as is. The only problem is that it doesn't have the same feel as Lone Wolf should have.
I am using an adventure module, using standard DnD monsters, and I have had no problems using the monsters as is. The only problem is that it doesn't have the same feel as Lone Wolf should have.
S SableWyvern Mongoose Jun 7, 2004 #4 robertib said: I am using an adventure module, using standard DnD monsters, and I have had no problems using the monsters as is. The only problem is that it doesn't have the same feel as Lone Wolf should have. Click to expand... Did you remember to include an angry old druid?
robertib said: I am using an adventure module, using standard DnD monsters, and I have had no problems using the monsters as is. The only problem is that it doesn't have the same feel as Lone Wolf should have. Click to expand... Did you remember to include an angry old druid?
R robertib Mongoose Jun 7, 2004 #5 The players will meet one - and a Helgast, Nadziranim sorcerer, you know the sort of thing.