Should beam weapons have a damage degradation applied to them for firing at long range? Every weapon has an effective range where the damage output is optimal. A beam-based weapons firing at long range has less of a change to hit sqaure on it's target to apply all of the damage it's capable of generating. So instead of a square-on hit you actually only get a glancing blow. It's still a hit, so that would be covered by the existing DM. And obviously missiles have a different mechanic, so if they hit, they hit.
The bottom-line reason for this would be to eliminate, or seriously reduce, the long-range sniping wars you will see occur with players not wanting to risk taking damage (or that have optimized their ship to not have to close with a potential target). Having to put your own ship in the line of fire to do damage seems better for an RPG game. Plus it gives the referee some fair opportunities to give it back to the players who are always killing his "average" NPC's.
Thoughts?
The bottom-line reason for this would be to eliminate, or seriously reduce, the long-range sniping wars you will see occur with players not wanting to risk taking damage (or that have optimized their ship to not have to close with a potential target). Having to put your own ship in the line of fire to do damage seems better for an RPG game. Plus it gives the referee some fair opportunities to give it back to the players who are always killing his "average" NPC's.

Thoughts?