Gruffty the Hiver
Banded Mongoose
OK, as per instructions from Gar, this thread is about working out (what appears to be) a minor tweak to re-enlistment in the draft/playtest rules for CharGen.
Mongoose Traveller Advencement Rules (from Playtest file):
Each career has an advancement roll.
You suffer a negative DM to Advancement rolls equal to the number of terms already spent in that career.
If you make a successful Advancement roll, then you move to the next rank and gain an extra roll on the Skills & Training Table.
You may only attempt to advance once per term.
If your result is 2 or less, then you cannot continue in this career after this term.
If you roll a natural 12, then you must continue in this career.
Review of the Re-Enlistment Process in Classic Traveller.
Classic Traveller:
1. LBB 1 Characters & Combat (1981 2ed) & Supplement 4 Citizens of the Imperium:
Throw the service/career re-enlistment number or higher on 2D (that's 2d6 for the n00bs ).
A throw result of less than the service/career re-enlistment number on 2D means re-enlistment has been denied & the character musters out.
A throw result of 12 means automatic re-enlistment for a further 4-year term.
No DMs are applicable on any of the above throws.
The re-enlistment throw must be made at the end of each term.
2. LBB 4 Mercenary:
As per 1., above, but inlcudes:
Army enlisted men and NCO's: DM +2.
Marine personnel who have been cross-trained in artillery or cavalry and announce their intention to enter that arm of service upon reenlistment: DM +1.
3. LBB 5 High Guard:
As per 1., above, but inlcudes:
Any Petty Officer (Rank E4+) or officer (Rank 01+): DM +1.
4. LBB 6 Scouts:
As per 1., above, but inlcudes:
A member of the Scout bureaucracy with ordinary Rank less than the number of terms served may not re-enlist.
Re-enlistment after the seventh term is prohibited except on a throw of 12 exactly.
(I stand corrected on my previous statement about there being no limits to the number of serves allowed to be served in Classic Traveller! )
5. LBB 7 Merchant Prince:
As per 1., above, but inlcudes:
If a commissioned merchant officer: DM +1.
No individual may re-enlist beyond the seventh term unless 12+ is rolled for re-enlistment.
(Ditto! )
I won't look at the Classic Traveller Alien Module CharGen rules here cos there's loads of changes that affect the above and it would take too long to research them all for this post.
Mongoose Traveller Advencement Rules (from Playtest file):
Each career has an advancement roll.
You suffer a negative DM to Advancement rolls equal to the number of terms already spent in that career.
If you make a successful Advancement roll, then you move to the next rank and gain an extra roll on the Skills & Training Table.
You may only attempt to advance once per term.
If your result is 2 or less, then you cannot continue in this career after this term.
If you roll a natural 12, then you must continue in this career.
Review of the Re-Enlistment Process in Classic Traveller.
Classic Traveller:
1. LBB 1 Characters & Combat (1981 2ed) & Supplement 4 Citizens of the Imperium:
Throw the service/career re-enlistment number or higher on 2D (that's 2d6 for the n00bs ).
A throw result of less than the service/career re-enlistment number on 2D means re-enlistment has been denied & the character musters out.
A throw result of 12 means automatic re-enlistment for a further 4-year term.
No DMs are applicable on any of the above throws.
The re-enlistment throw must be made at the end of each term.
2. LBB 4 Mercenary:
As per 1., above, but inlcudes:
Army enlisted men and NCO's: DM +2.
Marine personnel who have been cross-trained in artillery or cavalry and announce their intention to enter that arm of service upon reenlistment: DM +1.
3. LBB 5 High Guard:
As per 1., above, but inlcudes:
Any Petty Officer (Rank E4+) or officer (Rank 01+): DM +1.
4. LBB 6 Scouts:
As per 1., above, but inlcudes:
A member of the Scout bureaucracy with ordinary Rank less than the number of terms served may not re-enlist.
Re-enlistment after the seventh term is prohibited except on a throw of 12 exactly.
(I stand corrected on my previous statement about there being no limits to the number of serves allowed to be served in Classic Traveller! )
5. LBB 7 Merchant Prince:
As per 1., above, but inlcudes:
If a commissioned merchant officer: DM +1.
No individual may re-enlist beyond the seventh term unless 12+ is rolled for re-enlistment.
(Ditto! )
I won't look at the Classic Traveller Alien Module CharGen rules here cos there's loads of changes that affect the above and it would take too long to research them all for this post.