re: Colin's Inspirational Traveller Art Thread

kafka

Mongoose
Colin, I am happy to say that you and I play in the same Traveller Universe...this is the type of universe that fits wonderfully with how I concieve of Traveller.
kafka
the resident pain in the art
 
Thanks for the kind words, chaps. The good thing about Trav is it's open enough to account for most tastes, combining as it does elements of hard SF and Space Opera. The same goes for its particular style; it can encompass anything from 1970's SF and space opera (whether more serious or as kitsch as the Buck Rogers tv show) to modern interpretations. The only area I can see it really lagging behind thus far is in terms of transhumanism and other aspects of genegineering, bio- and cybernetic-modification, but that's okay, because going the transhumanist route can really overshadow everything else. Besides, I'm looking forward to the Eclipse Phase rpg for my TH fix. ;)

Colin
 
whtknght said:
I like most of what I see here. Some of the art is a little "darker" than what my impression of the Traveller Universe looks like. But, I am talking about My Impression. We each have our own impression of what the Taveller Universe looks like.

Traveller exists in all shades. I personally like a dark vision (not Heavy Metalish aka Dark Heresy) but I am willing to accept all shades of gray. As players are often called into doing actions that above the law or would skirt the fringes of the law but still come out as hero(ine)s. Therefore, Traveller art has to reflect that.

Also, as it is a game of Science Fiction, the art also has to give a sense of awe and wonder. This means protraying the majesty of the universe (even if it is a small part of a world like the approach to alien world or just different landscape) and the suspension of belief that you ain't in Kansas anymore. {That is not taken to mean that Toto becomes a Vargr in every picture}

Light images have their place in protraying the technological advancement or some of the mundane things that would make up like in the 56th century. The emphasis on technology should be for the viewer to say: "Neat, now can I have one." Not long ago, I finished watching one of the early episodes of Enterprise, it was the one of they had a visitor from their far future...and the gadgets protrayed really highlight a change...so it is with Traveller. Familar enough, that we might know what it is but not the sophisication of how it works. Another example, imagine if you dropped an iPhone in the 1960s...

Colin's art selection does just that. Gives us the viewer a great sampling of possible futures.
 
Well...

Colin, we don't necessarily play in the same Traveller Universe and some, but not all, of the images you post represent the Traveller Universe in my head. But nonetheless, the effort is appreciated and more images are than aren't. Keep up the good work.
 
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