I'm just tossing an idea out there for public consumption. The idea is Rank Benefits. Basically, as you obtain higher skill levels, you gain certain new abilities or special bonuses. They can be useful for combat and non-combat skills. This is something like Feats from d20 but tied directly to your skill rank.
Some Examples
Guns
Slug Pistol
Rank 2--Double Tap (you may fire two shots in quick succession with a pistol. As a single Significant action, make two attacks with a handgun, both at a -1 DM.)
Rank 4--Marksman (you are especially good at long range shots. Reduce your range DMs by -2.)
Slug Rifle
Rank 3--Controlled Burst (you are a master of short, controlled bursts. You may add your full Rank to any Autofire 4 or less burst and you expend only 2xAuto rating in ammunition).
Medic
Rank 3--Combat Medic (you are remarkably skilled at helping comrades wounded under fire. As long as you achieve Effect 0, you always treat your rolls as +2 Effect.)
Broker
Rank 3--Connected (you are remarkably well connected and able to find and close deals much faster than normal. You take no penalty when you choose to go faster up to 1 step down the Time Frames Table.)
Melee
Any
Rank 2--Reaction Parry (your ability to parry attacks does not slow you down as much. When you parry, your initiative is reduced by 1, instead of 2.)
Etc. Etc. Share your own!
As you can see, there will be some common themes. Double Attacks, improved use of combat abilities, ability to perform well in shorter times, bonus Effect (with minimum success), etc. There's SO MUCH that can be done with MGT, it's just great.
Possible variations would be to make a list and say that you may choose one per Rank instead of automatically getting them. It just depends on what you want to do. The idea is simply to provide a little extra ooomph for higher skill ranks than merely a larger DM (which is good, but lacks flavor).
Some Examples
Guns
Slug Pistol
Rank 2--Double Tap (you may fire two shots in quick succession with a pistol. As a single Significant action, make two attacks with a handgun, both at a -1 DM.)
Rank 4--Marksman (you are especially good at long range shots. Reduce your range DMs by -2.)
Slug Rifle
Rank 3--Controlled Burst (you are a master of short, controlled bursts. You may add your full Rank to any Autofire 4 or less burst and you expend only 2xAuto rating in ammunition).
Medic
Rank 3--Combat Medic (you are remarkably skilled at helping comrades wounded under fire. As long as you achieve Effect 0, you always treat your rolls as +2 Effect.)
Broker
Rank 3--Connected (you are remarkably well connected and able to find and close deals much faster than normal. You take no penalty when you choose to go faster up to 1 step down the Time Frames Table.)
Melee
Any
Rank 2--Reaction Parry (your ability to parry attacks does not slow you down as much. When you parry, your initiative is reduced by 1, instead of 2.)
Etc. Etc. Share your own!
As you can see, there will be some common themes. Double Attacks, improved use of combat abilities, ability to perform well in shorter times, bonus Effect (with minimum success), etc. There's SO MUCH that can be done with MGT, it's just great.
Possible variations would be to make a list and say that you may choose one per Rank instead of automatically getting them. It just depends on what you want to do. The idea is simply to provide a little extra ooomph for higher skill ranks than merely a larger DM (which is good, but lacks flavor).