Radar seems to be a relatively complex rule that crosses several sections, so I thought it'd be worth its own thread.
First, the Radar section in Advanced Rules pretty much just states the following:
Roll to Detect a ship within 30".
At Night or in Bad Weather, Detected ships are automatically Spotted when they move within 20" of the detecting ship.
If Spotted in this way at Night, the -1 penalty to hit for being Night is not applicable.
There's a bunch of other stuff, but that has more to do with conditions of Detecting ships and so on.
We have spotted issues with the following rules:
1. Night Battles section in Advanced Rules
"In addition, ships more than 20” away may not be attacked at all at night (though radar can allow attacks as described on page XX). Those at closer ranges must be Spotted before they can be attacked."
There are no provisions in the Radar rules to allow attacks at greater than 20".
2. Create Smoke! Special Action
"No attacks that draw a line through these counters may be made at all (though see Radar rules on page XX)."
There are no provisions in the Radar rules to allow attacks through smoke.
3. There are a number of refits that mention the adding of Advanced Radar to ships that already have Radar. Does this mean they will have both the Radar and Advanced Radar traits? This could have implications for trait loss e.g. due to crippling.
4. With the exception of the removal of the -1 to hit penalty at night, there are no other benefits to radar fire control. Is this intentional?
First, the Radar section in Advanced Rules pretty much just states the following:
Roll to Detect a ship within 30".
At Night or in Bad Weather, Detected ships are automatically Spotted when they move within 20" of the detecting ship.
If Spotted in this way at Night, the -1 penalty to hit for being Night is not applicable.
There's a bunch of other stuff, but that has more to do with conditions of Detecting ships and so on.
We have spotted issues with the following rules:
1. Night Battles section in Advanced Rules
"In addition, ships more than 20” away may not be attacked at all at night (though radar can allow attacks as described on page XX). Those at closer ranges must be Spotted before they can be attacked."
There are no provisions in the Radar rules to allow attacks at greater than 20".
2. Create Smoke! Special Action
"No attacks that draw a line through these counters may be made at all (though see Radar rules on page XX)."
There are no provisions in the Radar rules to allow attacks through smoke.
3. There are a number of refits that mention the adding of Advanced Radar to ships that already have Radar. Does this mean they will have both the Radar and Advanced Radar traits? This could have implications for trait loss e.g. due to crippling.
4. With the exception of the removal of the -1 to hit penalty at night, there are no other benefits to radar fire control. Is this intentional?