The wages in Traveller are ... useless ... as they bear no relation to the likely cost of the goods based on actual productivity at known Tech Levels (i.e. real world ones) and attempt to compare wages across TLs, which, since you are comparing different TLs which, theoretically, should represent different levels of productivity, is not only meaningless, but impossible anyway :shock: :? :wink:
Like, how do you compare a TL2 labourer (Medieval, say), who was paid, in good times, barely enough to survive ... that is, to buy food (around 60-70% of their daily wage went on food) ... to a TL8 (here and now industrialised economy "labourer") who comes from a society where (at least here in Oz, anyway), they need to spend less than 5% of their daily wage on food. :shock: 8) :wink:
Short answer: you simply can't. No ifs. No ands. No buts. :shock:
Attempts to do so will fail, if examined even perfunctorily, and will merely give you a migraine for your efforts. :mrgreen: :mrgreen: :mrgreen:
If the position of "Labourer" even exists at Average Interstellar (say, TL13), then it will be enough so they'll have to spend no more than 5% of their daily income on food, for a start.
And, say, ground cars will be priced so that they can be purchased for far less than a year's wage (though, if you buy into the "High Tech worlds must equal hugely overpopulated worlds paradigm of Traveller, there may be huge taxes on them to discourage private ownership of transport and encourage use of mass transit public transport ... I, personally, have severe doubts about that, but YMMV). Just to mention two things. :shock: :? :wink:
Then, consider the "skills" that a "labourer" will possess at TL2 and TL13 -- hugely better educated and trained in things that are useful at TL13, and useless in a TL13 setting if they're from TL2. :shock: 8) :wink:
Phil