[Quick Request] Daily Wages!

aspqrz said:
Then, of course, you cannot assume that US style pseudo laissez-faire capitalism will be the prevalent socio-economic system in the 3I ...
Quite - though from CT that is definitely the model - given its roots it is understandable that it has the feel of '70s U.S. Can't speak for all the incarnations in between - but CT and MGT share this feel.

[Personnally, I presume that any long term, stable society could not support an essentially unbounded capitalist system ;)]
 
BP said:
aspqrz said:
Then, of course, you cannot assume that US style pseudo laissez-faire capitalism will be the prevalent socio-economic system in the 3I ...
Quite - though from CT that is definitely the model - given its roots it is understandable that it has the feel of '70s U.S. Can't speak for all the incarnations in between - but CT and MGT share this feel.

[Personnally, I presume that any long term, stable society could not support an essentially unbounded capitalist system ;)]

And the US certainly isn't an example of such, either :shock:

There's lots of welfare - for the rich, of course :lol:

Even the "classic" example, 18th-19th century UK doesn't really qualify - despite Dickensian pictures of the workhouse, there was actually a world class (for the time) social welfare system in place ... Workhouses of the sort that Dickens et al describe were, if not quite an aberration, not as common as one would expect from the descriptions :wink:

Phil
 
Can we keep this about Traveller and not about whether the US or any other country is a socialist/capitalist state? The question was about wages in TRAVELLER.

OK, I based by conversion on the TL7-8 items available in the original LBBs and in the TMB. Compare them to current prices for similar items and that gives you a conversion rate. Using that conversion rate estimate wages in Credits.

Exact? No, but it should be a ballpark figure.

Of course, to be completely accurate, the actual TL and Economy of the world/government should be taken into account, but now you are getting into different rates for each planet, or even parts of a planet and they may be too complicated.
 
Rikki Tikki Traveller said:
...OK, I based by conversion on the TL7-8 items available in the original LBBs and in the TMB. Compare them to current prices for similar items and that gives you a conversion rate. Using that conversion rate estimate wages in Credits.

Exact? No, but it should be a ballpark figure. ...
Well, the problem is that such 'caclulations' result in a minimum wage fry cook getting paid equivalent to a starship engineer or doctor... :)

Price is not an innate property - so there is not 'set' price (in currency) for anything in the RW.

The best we can probably do to create 'believable' prices in MGT is just what rust did - extrapolate relative cost/value from the RW and apply to values given in MGT. Real numbers and simple conversion factors just won't add up!

[Consider - MGT has credits - but no cents (pun intended)!]
 
BP said:
Well, the problem is that such 'caclulations' result in a minimum wage fry cook getting paid equivalent to a starship engineer or doctor... :)

Yeah, it's said in jest -- but it is an actual problem. The wages/prices given in MongTrav are way out of line with each other -- though, if you assume that the wages given are subsistence level rates for impoverished Free Traders, that might work ... except for the fact that everything else in the way of wages has been hung off the inadequate hook that they represent :wink:

Phil
 
Phil, none of the numbers have any relation to each other. Everything has been arbitrarily set.

Why else would we have all of these inconsistencies.
 
Infojunky said:
Phil, none of the numbers have any relation to each other. Everything has been arbitrarily set.

Why else would we have all of these inconsistencies.

Yeah, that's an excuse for 1977 :cry: ... surely someone could have done something to fix it any time in, oh, the last 32 years :mrgreen: :mrgreen: :mrgreen:

Phil
 
CosmicGamer said:
Yes, room and board is technically included on a starship job. Yes, in most of our games Travellers ships often don't have a home port and Travellers are loners and have no families to support. Should this be considered typical and thus no compensation is needed for permanent housing? Do the cruise ship crews and oil rig workers of today not get paid enough to support their families?

Take into consideration that at 50cr/hr there would be little incentive to ever take a 'regular' job let alone a job on a ship. In just one six day week of 10 hour days you've made 3000cr! (for skill level 3)

I'm jumping ship and chasing the real money! :D

You haven't talked to enough recruiters.... ;)
  • Your chances of being in actual combat zone are slim. We try to keep our noses as clean as possible. (uh-huh, yeah right)
  • Besides, you're much more likely to get murdered in your hometown or hit by a hover bus than you are to get killed or wounded in space. (you might want to buy a gun and flak jacket at our next stop kid.)
  • You're guaranteed the job you signed up for (for at least a month...then you'll do whatever needs to be done)
  • If you don't like it, you can always quit. (...and pay your own passage for the trip home draining you of anything you've saved/earned)
  • You get to meet new people (most of whom will distrust you, some who will hate you and plenty who would just as soon kill you as give you the time of day)
  • You learn great skills with lots of on the job training (like how to mop, scrub grime and clean with the best of them)
  • You'll get to visit exotic places (where you'll have to wear breath masks or vacc suits or DIE, be exposed to poisons, radiation, carcinogens and lots of stuff that will stick with you for life)
  • There are plenty of non-cash perks. (being too hot/cold, loneliness, silence to point of insanity, noise to the point of deafness, cramped quarters, bland food, recycled air, etc.)
  • You'll come back fitter and stronger than ever (because you'll lose weight eating crappy food and bulk up from working insanely long hours)
 
aspqrz said:
Infojunky said:
Phil, none of the numbers have any relation to each other. Everything has been arbitrarily set.

Why else would we have all of these inconsistencies.

Yeah, that's an excuse for 1977 :cry: ... surely someone could have done something to fix it any time in, oh, the last 32 years :mrgreen: :mrgreen: :mrgreen:

A fair amount of it has been fixed some bits more than once, its just the fixes exist over 5 distinct editions and a couple of adaptions to other games and all in are in hard to find supplements that very few people like or Grok.

So what bits do you feel need to be fixed first?
 
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