Questions from the new armageddon tournament pdf

So true mate, There are still people here talking about how good there games were at the torny and that was ages ago. That to me is a measure of the entrants. A lot of them were reletivly new to the game and the guys that came up really help them. the level of the players here is so much better from the experience. Not only that , they all still play regular so they enjoyed the torny.

Barry
 
True. I had two great days at the previous Mongoose ACTA tourneys - I came 2nd and 1st respectively with my whitestars. I've gone for a completely differnet fleet this time, cos I want a bit of change. Winning isn't everything.
 
to right mate. Best part for me as co-organiser was hearing people laughing all through the day. And not just at the appauling dice you brought with you!
I enjoyed the day, got some great tips fore the next one and met some cool people. Really looking forward to the 16th now.
 
So what's commonly considered 'broken'?
Ka'Tan and Ka'Toc arguably,
Tertius, Prefect and Salust,
most of the Minbari fleet,
most of the fast Dilgar esp. the Targrath,
the SFoS White Star,
the old tourney Shadow Hunter (fixed?)
and from Earth, only really the Sagittarius.

Under- powered or ineffective ships?
Raid level Narn and all the War level except the Bin'Tak,
most of the Skirmish level Centauri and some of the rest of the Raid ships,
the Drakh were, but most people who were interested seem to have got the hang of them now,
SFoS Vorlons and Shadows (fixed),
the Abbai lack range,
the Drazi lack manoeuvrability to bring their guns around,
the Vree lack toughness,
and the Raiders are just a lost cause.

Only one imbalanced ship to excuse another? There are an awful lot of them right there, and most of them function adequately and enjoyably- against each other. ISA-Dilgar, broken White Stars and all, is great fun, a real twisty- turny tactical manoeuvring game. The Centauri heavies are meant to suppress the Narn wolfpack and vice versa, and for that matter Centauri- Minbari is always good, firepower versus evasion.
No ship is balanced, when you look at it on it's own. In context, a lot of these supposedly bent ships start to work again.

The Saggy is still wrong, though.
 
In my opinion, the only broken fleets are:
- 10x Sag or a variation on this (eg. swapping 1 for a scout)
- Narn Bat Squad: that is a Ka'Toc/Ka'Tan-heavy Narn fleet of 10 Skirmish ships

Some other ships are very good yes, and maybe overpowered, but not "broken".
 
[Conspiracy Theory]
Maybe Mongoose acquired a hole in the middle of the Nevada desert when they bought the rights to the game from AoG, and in that hole was a massive stockpile of Sagittarii ships that no-body wanted.

Now Mongoose have come up with a great idea on how to shift em - making them the tourney fav's to win!!!! It all makes sense, man!!!!
[/Conspiracy Theory]

:lol: {puts foil hat back into the wardrobe and sits down for a rest....}
 
The saggi should be more like the Hyperion missile cruiser, with the option of changing the missile payload.

For ex:

Sagitarius- Class Cruiser (Skirmish)

hull: 5
Dammage: 28/7
Speed: 6
Crew: 26/6
Turn: 1/45°
Troops: 1
Craft: none
Special rules: Interceptors 2
Inservice: 2230+

Missile rack F: 4 AD Precise, slow loading, Super AP
Missile rack P: 3 AD Precise, slow loading, Super AP
Missile rack SB: 3 AD Precise, slow loading, Super AP
Missile rack A: 2 AD Precise, slow loading, Super AP
Particle Beam T: 6 AD Anti-Fighter weak

Looks fixed No?
 
{makes foil hat}
TenaciousB said:
[Conspiracy Theory]Now Mongoose have come up with a great idea on how to shift em - making them the tourney fav's to win!!!! It all makes sense, man!!!![/Conspiracy Theory]
I share that theory. "Excess of 'X' ships in stock? Cheese it!"

Rynar, I like your proposed changes. I hope our cut-throat competitive non-fun-loving gaming group here in the states adopts something like it and foregoes the printed Sag monstrosity.
 
Slightly Norse John said:
So what's commonly considered 'broken'?
Ka'Tan and Ka'Toc arguably,
Tertius, Prefect and Salust,
most of the Minbari fleet,
most of the fast Dilgar esp. the Targrath,
the SFoS White Star,
the old tourney Shadow Hunter (fixed?)
and from Earth, only really the Sagittarius.

Under- powered or ineffective ships?
Raid level Narn and all the War level except the Bin'Tak,
most of the Skirmish level Centauri and some of the rest of the Raid ships,
the Drakh were, but most people who were interested seem to have got the hang of them now,
SFoS Vorlons and Shadows (fixed),
the Abbai lack range,
the Drazi lack manoeuvrability to bring their guns around,
the Vree lack toughness,
and the Raiders are just a lost cause.

Only one imbalanced ship to excuse another? There are an awful lot of them right there, and most of them function adequately and enjoyably- against each other. ISA-Dilgar, broken White Stars and all, is great fun, a real twisty- turny tactical manoeuvring game. The Centauri heavies are meant to suppress the Narn wolfpack and vice versa, and for that matter Centauri- Minbari is always good, firepower versus evasion.
No ship is balanced, when you look at it on it's own. In context, a lot of these supposedly bent ships start to work again.

The Saggy is still wrong, though.
I'm putting together an update on my previous work on ship balance but as a preview suffice to say that the Minbari fleet is now almost totally balanced except for the Tigara being a little too tough (it ought to lose precise on its molecular pulsars just like the White Star), the Vorlons and Shadows are fantastic (except the Shadow Ship is now too weak again and needs upgunning and up damage pointing)...all fleets will be/have been looked at, including all variants and there is a fair amount of playtesting involved and an awful lot of number crunching!

Oh yeah, the Sagittarius is perfect at Raid level, smack bang in the middle of the spread of Raid level abilities!
 
Dread Pirate Burger said:
The Ka'Toc/Ka'Tan fleet is totally unbeatable as well, except by the Sag fleet or Vorlon heavy/light cruiser spank'n'run tactic. We've done a mythbusters analysis on it, if only Hash would pull his finger out and write it up ;)

So you've played that fleet or played against it? Or is this just conjecture from looking at ship stats?
 
Lowly Uhlan said:
Dread Pirate Burger said:
The Ka'Toc/Ka'Tan fleet is totally unbeatable as well, except by the Sag fleet or Vorlon heavy/light cruiser spank'n'run tactic. We've done a mythbusters analysis on it, if only Hash would pull his finger out and write it up ;)

So you've played that fleet or played against it? Or is this just conjecture from looking at ship stats?
Played against it, and watched it used against others. Never seen it lose a single fight.
 
I think I saw mentioned that the special characters are now allowed in play for tournaments? With regards to EA characters, which era's are they allowed in?

And someone, please, take a 10 saggi fleet to the tourney to point out this issue to the developers.

Chernobyl
 
Captain Triggy said:
I'm putting together an update on my previous work on ship balance but as a preview suffice to say that the Minbari fleet is now almost totally balanced except for the Tigara being a little too tough (it ought to lose precise on its molecular pulsars just like the White Star), the Vorlons and Shadows are fantastic (except the Shadow Ship is now too weak again and needs upgunning and up damage pointing)...all fleets will be/have been looked at, including all variants and there is a fair amount of playtesting involved and an awful lot of number crunching!

Oh yeah, the Sagittarius is perfect at Raid level, smack bang in the middle of the spread of Raid level abilities!

I want to be in on the playtesting this time, Triggy! I'm not letting you label half my fleet broken without some input!

Ye scurvy dog! :wink:
 
Captain David the Denied said:
Captain Triggy said:
I'm putting together an update on my previous work on ship balance but as a preview suffice to say that the Minbari fleet is now almost totally balanced except for the Tigara being a little too tough (it ought to lose precise on its molecular pulsars just like the White Star), the Vorlons and Shadows are fantastic (except the Shadow Ship is now too weak again and needs upgunning and up damage pointing)...all fleets will be/have been looked at, including all variants and there is a fair amount of playtesting involved and an awful lot of number crunching!

Oh yeah, the Sagittarius is perfect at Raid level, smack bang in the middle of the spread of Raid level abilities!

I want to be in on the playtesting this time, Triggy! I'm not letting you label half my fleet broken without some input!

Ye scurvy dog! :wink:
Yaaaaaaaaaaaaargh, we need another game don't we :) Try and prove my numbers wrong by losing horribly to me :p
 
Sorry to folks responding to my earlier angry post for the edit on the fly. I had my girl edit it only a short while afterword as I was in the car heading away. I realized I was allowing my disagreement with a roomate to creep into my post.

I am glad the Matt has clarified that fighters may not stack, but I see no rule in the book that does not allow it to happen. The only rule in the book that applies to stacking states that 'ships' may not stack, and fighters are not 'ships' as I've been told repeatedly. So this is a web ruling that you have no way of knowing from the book, whether you think fighters follow ship guidelines or not. For future editions a rule such as 'aux craft follow the rules for ship movement (usually sm movement) except that they may end their move on the base of ships and move in their own initiative phase.' would be terribkt useful

When I first came to these forums it was the norm for folks to pull out a rulebook and quote page and line to decide how something worked. If it did not explicitly state something a certain way, you could not do it. We only went to the designer when the wording was unclear.

Ripple
 
Captain Triggy said:
Yaaaaaaaaaaaaargh, we need another game don't we :) Try and prove my numbers wrong by losing horribly to me :p

I'm not going to lose horribly, you lubber... I'll just prove that the much-maligned Centauri are fair and not "broken."

Because they're not.

You lily-livered swab!
 
Captain Triggy said:
I'm putting together an update on my previous work on ship balance but as a preview suffice to say that the Minbari fleet is now almost totally balanced except for the Tigara being a little too tough (it ought to lose precise on its molecular pulsars just like the White Star)...

So when did the Tigara get upgraded to have Molecular Pulars?
 
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