Questions about skills over 100% & Critical Hits

Rurik said:
A question I have is "how hight can we reasonably expect skills to go". We may have to wait for the legendary supplement. The rules say that after halving, if a skill is still over 100, halve again. Are we going to see skills like 250% ever? Will a creature of the scale of say the Crimson Bat be represented as having attacks like 150% or 175%, or will it have skills like 300% or 400%
I would expect to see skills that high. The God Learners are major heroquesters. I would also expect both Empires to have superheroes (using the term from WBRM)
 
Urox said:
Rurik said:
A question I have is "how hight can we reasonably expect skills to go". We may have to wait for the legendary supplement. The rules say that after halving, if a skill is still over 100, halve again. Are we going to see skills like 250% ever? Will a creature of the scale of say the Crimson Bat be represented as having attacks like 150% or 175%, or will it have skills like 300% or 400%
I would expect to see skills that high. The God Learners are major heroquesters. I would also expect both Empires to have superheroes (using the term from WBRM)

Hmm. I kinda like halving then with very very high skills. Consider a skill of 360% vs a skill of 320%. With halving that would be 90% vs 80%, which seems a better representation to me than 60% vs 20%.

I think I'm just gonna stick with killing any player who gets close to 100% in a skill. No rules change needed. Yay Skybolt!
 
Urox said:
If a player has over 100% skill, they subtract 100% from their skill to create a new target number, and then bump their results one level (unless both contestants were over 100, in which case they cancel each other out).

Heellllooooo HeroQuest. :D

I beleive I posted something like this a few days back. :shock:

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Rurik said:
A question I have is "how hight can we reasonably expect skills to go".

You get benefits in the main rulebook for your skill up to 500%.
By 500% your failure range decreases from 96-100 (over 96%) to just 100%.

The Halving rule is only used in Opposed Skill rolls. Combat is not a standard Opposed Skill roll. If the target chooses to react by a dodge or parry, then both roll & compare results. Skills aren't halved for this.
 
Yes, the exact wording in the book is: -

A dodge opposes the attacker's Weapon skill to the target's Dodge skill in a roll similar to an opposed skill test, except that the attacking and defending players each roll D100 and compare their results on the Dodge table.

... so I could certainly understand if this doesn't count as an Opposed Skill test and therefore the High Skill rule doesn't apply.

My calculator allows for both options and the results through the 100% margins are fine without using the High Skill rule (unfortunately that rule still causes problems with regular Opposed Skill tests but that's a different story...)
 
bluejay said:
Yes, the exact wording in the book is: -

A dodge opposes the attacker's Weapon skill to the target's Dodge skill in a roll similar to an opposed skill test, except that the attacking and defending players each roll D100 and compare their results on the Dodge table.

... so I could certainly understand if this doesn't count as an Opposed Skill test and therefore the High Skill rule doesn't apply.

My calculator allows for both options and the results through the 100% margins are fine without using the High Skill rule (unfortunately that rule still causes problems with regular Opposed Skill tests but that's a different story...)

I agree, I will say it should be better written. But technically a successful hit by an attacker is resolved without opposition. If the defender chooses to use a reaction then new rolls are made & I don't believe High Skill Rules are used.

Doc
 
Dr. Halflight said:
If the defender chooses to use a reaction then new rolls are made & I don't believe High Skill Rules are used.
I keep hearing this, but cannot find it aywhere in the rulebook. Where is it stated? All I can find is that the halving is said to apply to all opposed tests where one side is more than 100%.

Cheers
 
I just posted in the Rulemasters Forum looking for some clarification. The actual release of the rules has not helped clear up the parry/dodge confusion as far as I can tell.
 
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