Not quite -- first off, it's unclear how criticals on the initial attack roll are handled. If they are only used for unopposed hits, I think there is a little munchin wiggle room here, where you can react to negate an initial critical.d(sqrt(-1)) said:Combat:
- Attacker rolls to hit using their full skill rating.
- Defender decides whether to use Reaction to defend. If not, resolve hit.
- If Defender does React, both roll using their full skill value (the High Value Skills Rule is not used), and compare on the matrix in the combat chapter. Resolve as per that table.
Does that seem right?
And, what happens with the opposed roll if both combatants are over 100? It seems that MQ this is reduced to rolling for crits and 96+ misses, just like RQ (which I am assuming is perceived to be a problem, hence the change).