Itto said:[I said that the subsiquent reaction contest (dodge/parry) would come under the Very High Skill Rule.
I've since changed my mind :shock:
So I now believe that I was wrong about the whole parry/dodge contest would be subject to the Very High Skill Rule.
So I clarified that attack skills where not halved, also that two attack rolles may be needed. Which is good.
But I kind of lead folks up the garden path for the parry/dodge contest. oops.
Sorry about that folks.
Rurik said:Allright about it. CAN"T WE JUST FORGET THAT TROLLKIN! Shhesh. Stuff happens.
You know I'd have probably survived under the new rules.
atgxtg said:The PC really WOWed the crowd, and was pardoned and freed. It not everyday that you see an unarmed warrior choke the freaking life out of a walking buzz saw.
THe group was in shoick or laughing for the rest of the night.
Dr. Halflight said:I love those dind of stories...the ones that fifteen years later, you and your group are all sitting around the table still talking about. Its probably the biggest reason I love gaming.
Doc
Rurik said:I Love gaming for the babes, personally.
Rurik said:
Archer said:So, after all this talk, attack and parry/dodge are not halved?
d(sqrt(-1)) said:Archer said:So, after all this talk, attack and parry/dodge are not halved?
Well, the very high skills section certainly does say that they are halved (more precisely, if one or more contestants have skill >100%, then you keep halving all contestant skills until all are below 100%).
What seems to be unclear is exactly when this happens, and also whether that will cause strange breakpoint effects at 100% boundaries.
Whether they should be halved is another question...
cheers,
Mark
Itto said:None combat opposed skill do not have a nifty chart showing the verious effects. None combat opposed skill contests work thus.
If one side succeeds and the other doesn't, the one who succeed wins.
If both sides succeeds, the the one who got the hightest wins. (Pendragon stylie)
If both sides fail, the one who got the lowest wins.
So the Very High Skill Rule makes lots of sense using the above rules.
Parry/Dodge has a resalution tables (giving lots of fun effects) so works differently, and in my opinion may not be subject to the Very High Skill Rule.
(there is a slight hole here - if 2 people both roll the same value what happens? But it won't come up very often).
If Defender does React, both roll using their full skill value (the High Value Skills Rule is not used), and compare on the matrix in the combat chapter. Resolve as per that table.
sarahnewton said:If Defender does React, both roll using their full skill value (the High Value Skills Rule is not used), and compare on the matrix in the combat chapter. Resolve as per that table.
Where in the rules does it say you don't use the Very High Skills rule for opposed tests in combat? Can't see that anywhere...
It would be a bit counterintuitive to use them in one opposed contest and not in another...
I agree that it's a bit whacky if you use it for some things but not for others...
IMO rolling under your skill and gettting a critical if you roll 1/20th and a special if you rolled 1/5th is simpler, easier, and better.
burdock said:I agree that it's a bit whacky if you use it for some things but not for others...
I don't think it would be so bad. It would be like the difference between Simple Contests and Extended Contests in Heroquest.