Things that go Boom!
Making boompowder is a dc 20 craft check. Most craft checks are lower (and therefore easier, and quicker).
I'm perfectly happy with the rules as is. Here's my (simplified) version of them (by which I mean, the default version but with all the numbers actualy factored in).
Base 100
x10 = 1000
20 7 days
20 x20 = 400
21x20 = 420
22x20 = 440
23x20 = 460
24x20 = 480
25x20 = 500
16+ no progress
15 or less - spoilt half the ingredients, must replace before work can continue
To clarify: Adric's alchemy skill is at +5.
A skill check resembles a week's work (total).
If he gets a 15 or less he spoils half the ingreiendts and must replace them (half of 33gc worth so not too bad).
If he gets 16-19 he makes no progress on that week.
To complete the batch he must complete 1000 work units (100x10).
If he gets a 20 he completes 400 units (or 40% of the batch).
A 21 is 420 units (or 42%)
A 22 is 440 units (44%)
A 23 is 460 units (46%)
A 24 is 480 units (48%)
And a 25 is 500 units (50%).
This can then be continued into another week. He can take ten but that'd only be a 15.
He can't afford the 500gc for the propper tools to get a bonus on the skill check.
He can increase his skill when he gains another level (in which case I'll update the units and percentages in this post to indicate his new skill level).
As far as I'm concerned, if there's only 40 units left and his skill check succeeds, he clearly spent less than a week finishing it (it's all relative and proportional).
I'm in no rush to make anything. I'm just taking advantage of the temporary low prices to purchase supplies for later. Obviously Adric bought his supplies from different shops and in inapropriate ammounts so they wouldn't be able to recreate his work (getting bits and pieces in different proportions from different places).
madpoet said:A keg/day is a fair rate for creating boompowder and still limit a Gunner to 12 shots every day before starting to consume his reserve.
beowuuf said:A gunner just killed a level 20 dark cultist with a few nicely placed shots, I don't think an arrow strike could do that
Lad, yo' re the second person I hear saying the Gunner blast a lot and honestly I cannot even guess how a Dwarf can manage to do extraordinary damage (save for a lucky critical hit).
Nearly every special power of the Gunner can ' t be combined with the other class abilities.
Poor Gunners......
'When a Dwarf with a Bor Rifle meet a Dwarf with a Handgun... the dwarf with the handgun is a dead one......'
madpoet said:Lad, yo' re the second person I hear saying the Gunner blast a lot and honestly I cannot even guess how a Dwarf can manage to do extraordinary damage (save for a lucky critical hit).
I think it should be noted Adric is only a level 2 gunner
beowuuf said:Don't forget the mad mage who killed himself casting a tier III Mind Charm to give himself some psychological damage, then revived jumped int othe harbour and got attacked by a squid and received more psychological damage!
Balgin Stondraeg said:beowuuf said:Don't forget the mad mage who killed himself casting a tier III Mind Charm to give himself some psychological damage, then revived jumped int othe harbour and got attacked by a squid and received more psychological damage!
Yes, that was pretty unexpected.