Query on Edition variation

Myrm

Mongoose
I have a copy of Paranoia XP (admittedly it was a freebie for our gaming group) but was wondering with the new books which are the 'core rulebooks' equivalent to the material in thar book and how different is the system - ie is it easy enough to just start buying supplements and using them or is there more material in the core books I really need, or is it a case of go with what I have and grab the new core when I stray into those areas of new material (and what would constitute that straying).

Thank you.....free smiley to the funniest clearance related comment!
 
The XP line and the Troubleshooter section of the 25th anniversary line are very compatible indeed. I actually prefer the XP core book to the Troubleshooter one but there's not much to choose between them.

Obviously the current line includes full core books for Blue and Ultraviolet clearance play. But as an alternative you could hunt down the XP supplement Extreme Paranoia, which includes suggestions for each clearance level - generally some notes on what Troubleshooters will get up to at higher levels, plus a scenario for a non-Troubleshooter career (CPU inspectors and the like)
 
Sorry, I overlooked the original post back in August. In case Citizen Myrm hasn't perished of old age: The two 25th Anniversary rulebooks Troubleshooters and Internal Security use pretty much the same system as the original 2004 Mongoose edition. The newer editions restore the old West End Games treason point system in place of the XP edition's treason codes. IntSec adds a new system for determining a sector's law and order levels, but this isn't crucial to understanding any published missions. All the published missions to date work with both the 2004 and Anniversary editions.

The third Anniversary rulebook, High Programmers, is a completely different free-standing game with its own support adventures; these are incompatible with the other rulebooks and adventures.
 
Back
Top