GamerDude
Cosmic Mongoose
Well.. first a piece of humble pie... I *thought* I had read everything on "page 2" of the thread turns out I missed some, and it wasn't those posts that were making me feel the way I did.msprange said:I hope you don't think that was what I was saying - I was trying to explain why, though it makes perfect sense in terms of technology, it is not always useful to translate that into a game...GamerDude said:using weapons that could fire to the rear to shoot at a tailing enemy fighter - and was solidly told I was basically an idiot for considering it.
I don't want to discourage the "dogfight", but saw adding a logical "discouragement" to the tailing fighter. I'm talking a total of no more than a -1 (very rare situations a -2) to attack because the tailing fighter is having to deal with counter measures. What we came up with doesn't really damage the tailing fighter just harass him.
Think of it as space-appropriate countermeasures that add a little "flack" to a in the situation of one fighter tailing another. Just something else the tailing fighter has to deal with... maybe it is just the gun shooting all those pellets that serve as a screen against targeting and sensors, or something that makes the tailing pilot a little more cautious as he bears down on his hapless victim.
We completely get that the game is supposed to be like StarWars for feel etc. If I want a very detailed game that deals with Newtonian physics and varying relative 'altitudes' I'd still be playing SITS.
All we were/are trying to make the dogfights a little more 'interesting' for both the target and the tailing fighter.
Hopefully I'm making more sense.