MasterGwydion
Emperor Mongoose
So, in CSC, you can build prototype devices. How many prototype devices do you have to build before you can stop making them prototype devices?
Asks the mad scientist with his fabricator obsession.So, in CSC, you can build prototype devices. How many prototype devices do you have to build before you can stop making them prototype devices?
You have to upgrade the whole world's tech level by one, at least in that category. No mechanism for that. Maybe another World Pocket Builders Empire Dynasty (WPBED ???) thing.So, in CSC, you can build prototype devices. How many prototype devices do you have to build before you can stop making them prototype devices?
Don't ignore mixed TLs, since you are homebrewing anyway. Modern day earth is 7.5. "Moonshot" projects and "space race" booms can be used to advance certain technologies over others. So intense competition, dire need and an exceptionally large and directed stream of cash that isn't siphoned off by corrupt elements (looking at you Obama era Solyndra, California and Florida's High Speed Rail, et. al.).I ended up using a variation of the rules for TL advancement in Pocket Empires. I started with a group of Terrans who left Earth shortly after the Jump Drive was discovered on Earth and set up a colony. I am currently 281 years after they left Earth as a TL-9 group with less than 9,000 people. They currently have about 800,000 people across 6 worlds, making an average of 60GCr per month (up from 230MCr per month at landing), and are still TL-9. I have about another 100 years until they reach TL-10.
Factory modules, construction modules, mining robots and biosphere modules on a large colony ship give a new settlement a significant head start.That sounds like a really initial value (230 MCr per month for 9k people). I wouldn't have thought they'd make that much even in a year?
Add in the 7,000 robotic laborers, 16 construction drones, and a mining drone, but they also have just over 3,500dtons of Manufacturing Plants. Also, My reading comprehension was bad. The actual amount per month initially was 14MCr. I looked at the wrong spot on My spreadsheet. lol.That sounds like a really initial value (230 MCr per month for 9k people). I wouldn't have thought they'd make that much even in a year?
That works out to about 1.6% growth in population per year; higher if you figure in replacement as well. Are you figuring ~4000000 people when they hit TL 10? There has also been an increase of ~50x in terms of productivity per month; which is quite impressive.I ended up using a variation of the rules for TL advancement in Pocket Empires. I started with a group of Terrans who left Earth shortly after the Jump Drive was discovered on Earth and set up a colony. I am currently 281 years after they left Earth as a TL-9 group with less than 9,000 people. They currently have about 800,000 people across 6 worlds, making an average of 60GCr per month (up from 230MCr per month at landing), and are still TL-9. I have about another 100 years until they reach TL-10.
I won't know how many people I will have when I hit TL-10 until I get there. Stupid spreadsheets! lolThat works out to about 1.6% growth in population per year; higher if you figure in replacement as well. Are you figuring ~4000000 people when they hit TL 10? There has also been an increase of ~50x in terms of productivity per month; which is quite impressive.