Problems in my last night game

The Old Soldier said:
Well really there is no record keeping, since the AT Infantry weapon will only fire once per turn per squad. Each squad has only two actions normally. How hard is it to remember that you fired it in your 1st or 2nd action? :lol:

That's my point: rules as written, there is no record keeping. If you wanted to be able to react with "pack" weapons, there would be record keeping. So, one reason to keep once-per-turn weapons from reacting is that you don't want to add record keeping. Not a good reason from a simulation standpoint, but a vaguely reasonable one from a gameplay standpoint. The perfect place to add house rules, if one is of a simulationist bent.
 
cordas said:
SST was the rule system that got simplified and modified to become the Evo rules. Its a good game in its own right but I prefer Evo, and am eagerly awaiting the release of of SST:Evo.

Oh, I like Evo, but I miss the traits anyway. They almost remain, after all: units with Tough and Armored and such are almost identical in text. Adding a number would allow quick reading for veteran players, while keeping all the text present for beginners (and rules lawyers).
 
Xorrandor said:
cordas said:
SST was the rule system that got simplified and modified to become the Evo rules. Its a good game in its own right but I prefer Evo, and am eagerly awaiting the release of of SST:Evo.

Oh, I like Evo, but I miss the traits anyway. They almost remain, after all: units with Tough and Armored and such are almost identical in text. Adding a number would allow quick reading for veteran players, while keeping all the text present for beginners (and rules lawyers).

You win some you loose some.... I would like to see more universal traits, I think it would actually make the game more simple.... MGs can have 1,2,3 or 0 traits.... Ready for double dice in F arc, Double Suppression and or Create seperate Fire Zone. Vehicle mounted don't tend to get the readied, but some get DS, where as most infantry get both.
 
Xorrandor said:
The Old Soldier said:
Well really there is no record keeping, since the AT Infantry weapon will only fire once per turn per squad. Each squad has only two actions normally. How hard is it to remember that you fired it in your 1st or 2nd action? :lol:

That's my point: rules as written, there is no record keeping. If you wanted to be able to react with "pack" weapons, there would be record keeping. So, one reason to keep once-per-turn weapons from reacting is that you don't want to add record keeping. Not a good reason from a simulation standpoint, but a vaguely reasonable one from a gameplay standpoint. The perfect place to add house rules, if one is of a simulationist bent.

Okay, that is clear. In evocommand a member posted a intriging idea to allow such reaction fire. His idea was a overwatch style option. Using a reaction to place a overwatch counter on the unit. To do so the unit must not have fired it's once a turn weapons that turn. Simple enough. So a tank could fire if it didn't during its normal turn, as could light AT gunners.
 
The Old Soldier said:
Okay, that is clear. In evocommand a member posted a intriging idea to allow such reaction fire. His idea was a overwatch style option. Using a reaction to place a overwatch counter on the unit. To do so the unit must not have fired it's once a turn weapons that turn. Simple enough. So a tank could fire if it didn't during its normal turn, as could light AT gunners.

Yeah, well, a counter here and a counter there, and soon we're playing Squad Leader :).

I may just bifurcate at this point. If I want a quick, simple game, I'll play BFE. If I want a somewhat more realistic game, I'll pull out Defiance, and have suppression zones and such all ready to go.
 
You allready have counters in this game. The overwatch are the same counter you use for Mgs to be readied. You have to keep them on the table to remember it has already be set. Plus you have to have counters already for ALL vehicles to track the number of hits, not the mention all structures for the same reason.

There are already plenty of counters in BFE. Using one of them in a new way will not make a difference.
 
Sounds like a nice idea to me, you can take a ready action as your 2nd action, assuming you haven't fired your once per turn weapons. This gives you the ability to fire those weapons in reaction, of course at the start of your turn any ready / overwatch actions are removed if they wheren't used.

Nice and simple, it adds flexability to the game without it becoming overpowering or a book keeping nightmare.
 
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