I'm about to start running Adventure 2: Prison Planet. I've played through before and ran it briefly years ago.
For the most part, I'm pretty happy that it's free of obvious mistakes and issues. One that does crop up though is the guards weapons. It's clearly meant to be a Shotgun or SMG, with the other not available to them, but jumps back an forth throughout the campaign, including contradicting itself in descriptive text and loadout lists. Does anyone know what it's supposed to be. I could just make a call, but it's a pretty major difference in damage output against unarmored foes, and I could be missing the intent, one way or the other.
If anyone else has run or played it, I'd appreciate any advice on potential pitfalls or the like. Thanks
For the most part, I'm pretty happy that it's free of obvious mistakes and issues. One that does crop up though is the guards weapons. It's clearly meant to be a Shotgun or SMG, with the other not available to them, but jumps back an forth throughout the campaign, including contradicting itself in descriptive text and loadout lists. Does anyone know what it's supposed to be. I could just make a call, but it's a pretty major difference in damage output against unarmored foes, and I could be missing the intent, one way or the other.
If anyone else has run or played it, I'd appreciate any advice on potential pitfalls or the like. Thanks