AnotherDilbert
Emperor Mongoose
I tried a conventional design (with budget drives):
About the same price as the Free Trader, but the profitability is unsatisfactory.
We can make it larger and hence more expensive:
but the profitability is still unsatisfactory. The gunners and their staterooms are expensive...
We could make it larger still and probably make it profitable, but low-pop planets have limited trade, and a too large cargo hold would often go half full. The planetoid hull allows a ship that is large on the outside (good for combat) while still cheap and reasonable capacity. The saving on the hull and armour easily pays for the boat.
There are no High Staterooms, nor are they required for high passengers. High Staterooms only give a bonus to finding high passengers. Neither is Common Areas absolutely needed, just recommended.
Fixed Mounts saves not only a single Dton for a turret, but also a gunner and his 4-5 Dton stateroom, for a total of ~6 Dt per hardpoint. For a few turrets we are talking 10-20 Dt less cargo space, severely impacting the margin of profitability.
While lasers on fixed mounts are questionable, missiles do not really have a problem. Missiles that can accelerate at 10-15 g for an hour can easily change direction after launch.
Very small missile salvoes (from a hardpoint or two) does not make much sense since they are very vulnerable to EW and missing, but if we have four hardpoints and hence can launch 12 missiles per round they are very effective. A double salvo can often kill a small civilian ship (like a corsair) in a single attack. That is one reason I made the planetoid 400 Dt, not just say 350 Dt, even if the cost and payload, hence required amount of freight is a bit high.
About the same price as the Free Trader, but the profitability is unsatisfactory.
We can make it larger and hence more expensive:
but the profitability is still unsatisfactory. The gunners and their staterooms are expensive...
We could make it larger still and probably make it profitable, but low-pop planets have limited trade, and a too large cargo hold would often go half full. The planetoid hull allows a ship that is large on the outside (good for combat) while still cheap and reasonable capacity. The saving on the hull and armour easily pays for the boat.
There are no High Staterooms, nor are they required for high passengers. High Staterooms only give a bonus to finding high passengers. Neither is Common Areas absolutely needed, just recommended.
Fixed Mounts saves not only a single Dton for a turret, but also a gunner and his 4-5 Dton stateroom, for a total of ~6 Dt per hardpoint. For a few turrets we are talking 10-20 Dt less cargo space, severely impacting the margin of profitability.
While lasers on fixed mounts are questionable, missiles do not really have a problem. Missiles that can accelerate at 10-15 g for an hour can easily change direction after launch.
Very small missile salvoes (from a hardpoint or two) does not make much sense since they are very vulnerable to EW and missing, but if we have four hardpoints and hence can launch 12 missiles per round they are very effective. A double salvo can often kill a small civilian ship (like a corsair) in a single attack. That is one reason I made the planetoid 400 Dt, not just say 350 Dt, even if the cost and payload, hence required amount of freight is a bit high.