Sorry for the silence. It has been challenging these last two months. Please forgive the long post as I give you background and plans.
Many of you have probably not read about Operation Fetch, the plan to bring me to Amarillo. Steve probably describes the situation I was in the best. He wrote:
She has, for several years, been living in a house rented from an ex-boyfriend who could not grasp the concept of "ex" and had (when he found out Jean was leaving "him") scared her half to death. Everyone who knew him had concerns over what he would do to stop her. He obsessively checked on her constantly looking for signs she was packing to go.
I could not effectively work from home for the past year -- getting out ADB's two monthly publications was difficult. The situation was destroying my ability to create anything that ADB (and Traveller PD) needed.
The Steves spent two days driving from Texas to the southeastern part of North Carolina. We spent two days surveying the situation, making final plans, and getting what we needed. Then we executed the plan. As Steve wrote:
To protect Jean we spent a year planning to extract her. We pulled a truck into her yard 15 minutes after he checked on her and went to work and pulled out 15 minutes before he got off work. We had the help of two heroic SFU players (to be honored after we're sure of their safety) and three of Jean's local friends.
I retired May 1. On the afternoon of May 2, I was on the road to Texas, arriving late at night on May 4. Over the space of two days (Sunday and Monday) we got the huge truck (26-foot-long cargo bay) unloaded and then turned in the following day. I had an office room at ADB and my home office had to be unloaded and set up in that area. Due to the rapidity of the move, not everything was protected as well as it might have been and as luck would have it, both of my computer desks died a terrible death and had to be repurchased and assembled.
What that meant for ADB was that we effectively lost three "people-weeks" of work. We promised a 144-page product for Origins. We were to leave for that convention on June 10; we needed to be printing it by June 7. Due to Steve Cole's broken leg and Steven Petrick's computer crash, followed by the backup computer's crash, we had little work done. We got it done, but little else.
The following week and a day was taken by Origins. We left on June 10 and returned late on June 17. Because of the push earlier, I had not yet become a legal resident in Texas. There are a series of hoops that must be jumped and bureaucracy cannot be rushed. I took the time to accomplish that. We got a Mac set up for me and I sneaker-netted the Traveller: PD files to my computer yesterday. The links to the artwork must be rebuilt and then I'll be in business.
What does this mean for Traveller: PD?
First, Matthew has been in the loop. He's known that my goal was to start again on TPD in July. He also knows that I'm going to have to continue other jobs at ADB -- marketing, proofreading, and editing. Matthew will continue to be completely involved for this product.
Next, you have to understand the cycle of publishing. We need to tell distributors and retailers about a product four months before release. If I want this out by November, then I need to know if we can finish it by August. Working on it intensively throughout July, I should be able to determine if we can do it and what it will include in the way of deckplans.
I know that we need to re-evaluate the careers so the bridge crew can be created. It is no one's fault; we went down the SFU path where these valuable officers stay on the ship and send others out. We should have realized (and did when we listened to you) that you'd want to recreate the cinematic experience.

We're going to do that.
We've been told that we need deckplans. We put out a call and got two -- one from Garth and another from another SFUer. Matthew, SVC, and I will be discussing our options regarding that. SFU ships are huge compared to many Traveller ships. I don't want to give you deckplans that you'll need a ginormous magnifying glass to read. If that means you get a separate book of 11x17 loose-leaf deckplans, then we may go that path.
Ships are described briefly in the main book. There are thousands of ships in the Star Fleet Universe, all with varying weapons, crews, and sizes. They are covered in more detail in our empire sourcebooks. I'm hoping the "big three" (Klingons, Romulans, Federation) will come out rapidly. I'll need to find a writer for other empires.
Mike West has designed a combat system so you won't have to drop out of your game, hunt up a copy of one of the combat games (Star Fleet Battles, Federation Commander, Starmada, or ACTASF) to see what happens. That must be formalized and playtested.
I do apologize for all the personal drama that's delayed this. My position is now full time at ADB. I may not pull the 12-hour days I did on my "vacations" to Amarillo (I do still need to unpack and get things out of storage), but I will be working far more than I've been able to in the past.
Stay with us -- the ride has been bumpy, but the destination is glorious!